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Annih Problem

danielpt

Banned User
Joined
Jan 20, 2010
Messages
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Im trying to use this annih script in my custom server, and i have some problems...

bugws.jpg



PHP:
 -- Annihilator script by GriZzm0
 -- Room check and monster removal by Tworn
 
 --Variables used:

 -- player?pos  = The position of the players before teleport.
 -- player?  = Get the thing from playerpos.
 --player?level = Get the players levels.
 --questslevel  = The level you have to be to do this quest.
 --questtatus?  = Get the quest status of the players.
 --demon?pos  = The position of the demons.
 --nplayer?pos  = The position where the players should be teleported too.
 --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
 -- starting = Upper left point of the annihilator room area.
 -- ending = Bottom right point of the annihilator room area.
 
 --UniqueIDs used:

 --5000 = The switch.
 --5001 = Demon Armor chest.
 --5002 = Magic Sword chest.
 --5003 = Stonecutter Axe chest.
 --5004 = Present chest.


function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
 if item.itemid == 1946 then

			player1pos = {x=33225, y=31671, z=13, stackpos=253}
			player1 = getThingfromPos(player1pos)

			player2pos = {x=33224, y=31671, z=13, stackpos=253}
			player2 = getThingfromPos(player2pos)

			player3pos = {x=33223, y=31671, z=13, stackpos=253}
			player3 = getThingfromPos(player3pos)

			player4pos = {x=33222, y=31671, z=13, stackpos=253}
			player4 = getThingfromPos(player4pos)


     if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 100

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

      queststatus1 = getPlayerStorageValue(player1.uid,100)
      queststatus2 = getPlayerStorageValue(player2.uid,100)
      queststatus3 = getPlayerStorageValue(player3.uid,100)
      queststatus4 = getPlayerStorageValue(player4.uid,100)

      if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
    --if 1==1 then
						demon1pos = {x=33219, y=31661, z=13}
						demon2pos = {x=33221, y=31661, z=13}
						demon3pos = {x=33220, y=31657, z=13}
						demon4pos = {x=33222, y=31657, z=13}
						demon5pos = {x=33223, y=31659, z=13}
						demon6pos = {x=33224, y=31659, z=13}
 
   doSummonCreature("Demon", demon1pos)
   doSummonCreature("Demon", demon2pos)
   doSummonCreature("Demon", demon3pos)
   doSummonCreature("Demon", demon4pos)
   doSummonCreature("Demon", demon5pos)
   doSummonCreature("Demon", demon6pos)

						nplayer1pos = {x=33222, y=31659, z=13}
						nplayer2pos = {x=33221, y=31659, z=13}
						nplayer3pos = {x=33220, y=31659, z=13}
						nplayer4pos = {x=33219, y=31659, z=13}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

     doSendMagicEffect(nplayer1pos,10)
     doSendMagicEffect(nplayer2pos,10)
     doSendMagicEffect(nplayer3pos,10)
     doSendMagicEffect(nplayer4pos,10)

     doTransformItem(item.uid,1945)

    else
     doPlayerSendCancel(cid,"Someone has already done this quest")
    end
   else
    doPlayerSendCancel(cid,"Your level is too low")
   end
  else
  doPlayerSendCancel(cid,"You need 4 players in your team.")
  end
 end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x=33218, y=31656, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33225, y=31662, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
if item.uid == 5001 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus == -1 then
  doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
  doPlayerAddItem(cid,2494,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5002 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
  doPlayerAddItem(cid,2400,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5003 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
  doPlayerAddItem(cid,2431,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5004 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a present.")
  doPlayerAddItem(cid,2326,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
 end
 return 1
end



I don't understand this:
PHP:
-- Here is the code start:
starting={x=33218, y=31656, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33225, y=31662, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end

Repp++ :(
 
Code:
local playerPosition =
{
	{x = 247, y = 659, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 247, y = 660, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 247, y = 661, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 247, y = 662, z = 13, stackpos = STACKPOS_TOP_CREATURE}
}

local newPosition =
{
	{x = 189, y = 650, z = 13},
 	{x = 189, y = 651, z = 13},
	{x = 189, y = 652, z = 13},
	{x = 189, y = 653, z = 13}
}

-- Do not modify the declaration lines below.
local player = {0, 0, 0, 0}
local failed = TRUE

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 1945 then
		for i = 1, 4 do
			player[i] = getThingfromPos(playerPosition[i])
			if player[i].itemid > 0 then
				if isPlayer(player[i].uid) == TRUE then
					if getPlayerStorageValue(player[i].uid, 30015) == nil then
						if getPlayerLevel(player[i].uid) >= 100 then
							failed = FALSE
						end
					end
				end
			end

			if failed == TRUE then
				doPlayerSendCancel(cid, "Sorry, not possible.")
				return TRUE
			end

			failed = TRUE
		end

		for i = 1, 4 do
			doSendMagicEffect(playerPosition[i], CONST_ME_POFF)
			doTeleportThing(player[i].uid, newPosition[i], FALSE)
			doSendMagicEffect(newPosition[i], CONST_ME_ENERGYAREA)
		end
		doTransformItem(item.uid, item.itemid + 1)
	elseif item.itemid == 1946 then
		doPlayerSendCancel(cid, "Sorry, not possible.")
	end

	return TRUE
end
 
Code:
local playerPosition =
{
	{x = 247, y = 659, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 247, y = 660, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 247, y = 661, z = 13, stackpos = STACKPOS_TOP_CREATURE},
	{x = 247, y = 662, z = 13, stackpos = STACKPOS_TOP_CREATURE}
}

local newPosition =
{
	{x = 189, y = 650, z = 13},
 	{x = 189, y = 651, z = 13},
	{x = 189, y = 652, z = 13},
	{x = 189, y = 653, z = 13}
}

-- Do not modify the declaration lines below.
local player = {0, 0, 0, 0}
local failed = TRUE

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 1945 then
		for i = 1, 4 do
			player[i] = getThingfromPos(playerPosition[i])
			if player[i].itemid > 0 then
				if isPlayer(player[i].uid) == TRUE then
					if getPlayerStorageValue(player[i].uid, 30015) == nil then
						if getPlayerLevel(player[i].uid) >= 100 then
							failed = FALSE
						end
					end
				end
			end

			if failed == TRUE then
				doPlayerSendCancel(cid, "Sorry, not possible.")
				return TRUE
			end

			failed = TRUE
		end

		for i = 1, 4 do
			doSendMagicEffect(playerPosition[i], CONST_ME_POFF)
			doTeleportThing(player[i].uid, newPosition[i], FALSE)
			doSendMagicEffect(newPosition[i], CONST_ME_ENERGYAREA)
		end
		doTransformItem(item.uid, item.itemid + 1)
	elseif item.itemid == 1946 then
		doPlayerSendCancel(cid, "Sorry, not possible.")
	end

	return TRUE
end

don't have "reload" of monsters <_<
 
Code:
-- CONFIG --

        local room = {     -- room with demons
        fromX = 870,
        fromY = 1035,
        fromZ = 7,
        --------------
        toX = 875,
        toY = 1039,
        toZ = 7
        }

        local monster_pos = {
        [1] = {pos = {870, 1035, 7}, monster = "Demon"},
        [2] = {pos = {872, 1035, 7}, monster = "Demon"},
        [3] = {pos = {871, 1039, 7}, monster = "Demon"},
        [4] = {pos = {873, 1039, 7}, monster = "Demon"},
        [5] = {pos = {874, 1037, 7}, monster = "Demon"},
        [6] = {pos = {875, 1037, 7}, monster = "Demon"}
        }

        local players_pos = {
        {x = 895, y =1037, z = 7, stackpos = 253},
        {x = 895, y =1038, z = 7, stackpos = 253},
        {x = 895, y =1039, z = 7, stackpos = 253},
        {x = 895, y =1040, z = 7, stackpos = 253}
        }

        local new_player_pos = {
        {x = 873, y = 1037, z = 7},
        {x = 872, y = 1037, z = 7},
        {x = 871, y = 1037, z = 7},
        {x = 870, y = 1037, z = 7}
        }

        local playersOnly = "no"
        local questLevel = 101

        ------------------------------------------------------
        --- CONFIG END ---------------------------------------
        ------------------------------------------------------

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player[i].itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
                                        if isPlayer(player[i].uid) == TRUE then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player[i].uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then 
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")           
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end
REP++ ME IF I HELPED! :ninja:
 
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