PHP:
-- annihilator lever
function onUse(cid, item, frompos, item2, topos)
monster = "Demon" ------ nome do monstro
pos = {x=980, y=1524, z=9} ---posicao em que o monstro ira aparecer
monster2 = "Demon" ------ nome do monstro
pos2 = {x=982, y=1524, z=9} ---posicao em que o monstro ira aparecer
monster2 = "Demon" ------ nome do monstro
pos3 = {x=981, y=1528, z=9} ---posicao em que o monstro ira aparecer
monster2 = "Demon" ------ nome do monstro
pos4 = {x=979, y=1528, z=9} ---posicao em que o monstro ira aparecer
monster2 = "Demon" ------ nome do monstro
pos5 = {x=984, y=1526, z=9} ---posicao em que o monstro ira aparecer
monster2 = "Demon" ------ nome do monstro
pos6 = {x=891, y=1526, z=9} ---posicao em que o monstro ira aparecer
if item.uid == 7000 and item.itemid == 1945 then
player1pos = {x=979, y=1526, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=980, y=1526, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=981, y=1526, z=9, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=982, y=1526, z=9, stackpos=253}
player4 = getThingfromPos(player4pos)
dzwignia = os.clock()
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
queststatus3 = getPlayerStorageValue(player3.uid,7000)
queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
nplayer1pos = {x=979, y=1526, z=9}
nplayer2pos = {x=980, y=1526, z=9}
nplayer3pos = {x=981, y=1526, z=9}
nplayer4pos = {x=982, y=1526, z=9}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doSummonCreature(monster,pos)
doSummonCreature(monster2,pos2)
doSummonCreature(monster,pos3)
doSummonCreature(monster2,pos4)
doSummonCreature(monster,pos5)
doSummonCreature(monster2,pos6)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Alguem no seu time jah fez a quest.")
end
else
doPlayerSendCancel(cid,"You need 4 players to do Annihilator.")
end
elseif item.uid ==7000 and item.itemid == 1946 then
if (dzwignia - os.clock()) > 60 then
doTransformItem(item.uid,item.itemid-1)
end
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
end
end
return 1
end
Why it dont work Am using TFS Modified by Shynzo
My annihlever is action:0
undid: 7000