Koci1994
Banned User
- Joined
- Dec 27, 2008
- Messages
- 807
- Reaction score
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Witamm mam taki problem gdy ustawie 4 graczy i pociagne wajche wywal komunikat
Gracze maja ponad 100lvl . Silnik: 0.3.5pl1
Skrypt:09:48 Only players can do this quest.
Code:
-- Annihilator by Shawak v2.0
-- CONFIG --
local room = { -- room with demons
fromX = 1562,
fromY = 475,
fromZ = 13,
--------------
toX = 1567,
toY = 479,
toZ = 13
}
local monster_pos = {
[1] = {pos = {1562, 475, 13}, monster = "Demon"},
[2] = {pos = {1564, 475, 13}, monster = "Demon"},
[3] = {pos = {1563, 479, 13}, monster = "Demon"},
[4] = {pos = {1565, 479, 13}, monster = "Demon"},
[5] = {pos = {1566, 477, 13}, monster = "Demon"},
[6] = {pos = {1567, 477, 13}, monster = "Demon"}
}
local players_pos = {
{x = 1568, y =489, z = 13, stackpos = 253},
{x = 1567, y =489, z = 13, stackpos = 253},
{x = 1566, y =489, z = 13, stackpos = 253},
{x = 1565, y =489, z = 13, stackpos = 253}
}
local new_player_pos = {
{x = 1565, y = 477, z = 13},
{x = 1564, y = 477, z = 13},
{x = 1563, y = 477, z = 13},
{x = 1562, y = 477, z = 13}
}
local playersOnly = "yes"
local questLevel = 100
------------------------------------------------------
--- CONFIG END ---------------------------------------
------------------------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.itemid == 1945 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower("playersOnly") == "yes" then
if isPlayer(cid) == TRUE then
all_ready = all_ready+1
end
else
monsters = monsters+1
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
if string.lower("playersOnly") == "yes" then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
end
else
level = #players_pos
end
if level == #players_pos then
if string.lower("playersOnly") == "yes" and monsters == 0 then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
doTransformItem(item.uid,1946)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
end
players = {}
elseif item.itemid == 1946 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == TRUE then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1945)
end
end
return TRUE
end