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Annihilator Quest!

Rollern

Intermediate OT User
Joined
Sep 8, 2010
Messages
409
Reaction score
130
Hey!

On my server, if someone makes Annih, and kill the two demons and make it.

Then another team come and when they pull lever its like normal, but +2 demons spawns ON THE PLAYERS thats there!

So 8 demons second time lol :p

How can I fix it?



Script:

Lua:
 -- Annihilator script by GriZzm0
 -- Room check and monster removal by Tworn
 
 --Variables used:

 -- player?pos  = The position of the players before teleport.
 -- player?  = Get the thing from playerpos.
 --player?level = Get the players levels.
 --questslevel  = The level you have to be to do this quest.
 --questtatus?  = Get the quest status of the players.
 --demon?pos  = The position of the demons.
 --nplayer?pos  = The position where the players should be teleported too.
 --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
 -- starting = Upper left point of the annihilator room area.
 -- ending = Bottom right point of the annihilator room area.
 
 --UniqueIDs used:

 --5000 = The switch.
 --5001 = Demon Armor chest.
 --5002 = Magic Sword chest.
 --5003 = Stonecutter Axe chest.
 --5004 = Present chest.


function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
 if item.itemid == 1946 then

 player1pos = {x=33225, y=31671, z=13, stackpos=253}
 player1 = getThingfromPos(player1pos)

 player2pos = {x=33224, y=31671, z=13, stackpos=253}
 player2 = getThingfromPos(player2pos)

 player3pos = {x=33223, y=31671, z=13, stackpos=253}
 player3 = getThingfromPos(player3pos)

 player4pos = {x=33222, y=31671, z=13, stackpos=253}
 player4 = getThingfromPos(player4pos)


	 if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 100

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

	  queststatus1 = getPlayerStorageValue(player1.uid,100)
	  queststatus2 = getPlayerStorageValue(player2.uid,100)
	  queststatus3 = getPlayerStorageValue(player3.uid,100)
	  queststatus4 = getPlayerStorageValue(player4.uid,100)

	  if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
	--if 1==1 then
	demon1pos = {x=33219, y=31657, z=13}
	demon2pos = {x=33221, y=31657, z=13}
	demon3pos = {x=33220, y=31661, z=13}
	demon4pos = {x=33222, y=31661, z=13}
	demon5pos = {x=33223, y=31659, z=13}
	demon6pos = {x=33224, y=31659, z=13}
 
   doSummonCreature("Demonannih", demon1pos)
   doSummonCreature("Demonannih", demon2pos)
   doSummonCreature("Demonannih", demon3pos)
   doSummonCreature("Demonannih", demon4pos)
   doSummonCreature("Demonannih", demon5pos)
   doSummonCreature("Demonannih", demon6pos)

	nplayer1pos = {x=33222, y=31659, z=13}
	nplayer2pos = {x=33221, y=31659, z=13}
	nplayer3pos = {x=33220, y=31659, z=13}
	nplayer4pos = {x=33219, y=31659, z=13}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

	 doSendMagicEffect(nplayer1pos,10)
	 doSendMagicEffect(nplayer2pos,10)
	 doSendMagicEffect(nplayer3pos,10)
	 doSendMagicEffect(nplayer4pos,10)

	 doTransformItem(item.uid,1945)

	else
	 doPlayerSendCancel(cid,"Someone has already done this quest")
	end
   else
	doPlayerSendCancel(cid,"Your level is too low")
   end
  else
  doPlayerSendCancel(cid,"You need 4 players in your team.")
  end
 end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x=1632, y=423, z=14, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=1638, y=428, z=14, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
if item.uid == 5001 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus == -1 then
  doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
  doPlayerAddItem(cid,2494,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5002 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
  doPlayerAddItem(cid,2400,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5003 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
  doPlayerAddItem(cid,2431,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 5004 then
 queststatus = getPlayerStorageValue(cid,100)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a present.")
  doPlayerAddItem(cid,2326,1)
  setPlayerStorageValue(cid,100,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
 end
 return 1
end
 
Last edited by a moderator:
Lua:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 then
 if item.itemid == 1946 then

 player1pos = {x=774, y=513, z=10, stackpos=253}
 player1 = getThingfromPos(player1pos)

 player2pos = {x=773, y=513, z=10, stackpos=253}
 player2 = getThingfromPos(player2pos)

 player3pos = {x=772, y=513, z=10, stackpos=253}
 player3 = getThingfromPos(player3pos)

 player4pos = {x=771, y=513, z=10, stackpos=253}
 player4 = getThingfromPos(player4pos)


	 if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 100

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

	  queststatus1 = getPlayerStorageValue(player1.uid,0)
	  queststatus2 = getPlayerStorageValue(player2.uid,0)
	  queststatus3 = getPlayerStorageValue(player3.uid,0)
	  queststatus4 = getPlayerStorageValue(player4.uid,0)

	  if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

	--if 1==1 then
	demon1pos = {x=792, y=511, z=10}
	demon2pos = {x=790, y=511, z=10}
	demon3pos = {x=791, y=515, z=10}
	demon4pos = {x=789, y=515, z=10}
	demon5pos = {x=794, y=513, z=10}
	demon6pos = {x=793, y=513, z=10}
	
 
   doSummonCreature("Demon", demon1pos)
   doSummonCreature("Demon", demon2pos)
   doSummonCreature("Demon", demon3pos)
   doSummonCreature("Demon", demon4pos)
   doSummonCreature("Demon", demon5pos)
   doSummonCreature("Demon", demon6pos)
  

	nplayer1pos = {x=792, y=513, z=10}
	nplayer2pos = {x=791, y=513, z=10}
	nplayer3pos = {x=790, y=513, z=10}
	nplayer4pos = {x=789, y=513, z=10}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

	 doSendMagicEffect(nplayer1pos,10)
	 doSendMagicEffect(nplayer2pos,10)
	 doSendMagicEffect(nplayer3pos,10)
	 doSendMagicEffect(nplayer4pos,10)

	 doTransformItem(item.uid,1945)

	else
	 doPlayerSendCancel(cid,"Sorry, not possible.")
	end
   else
	doPlayerSendCancel(cid,"Sorry, not possible.")
   end
  else
  doPlayerSendCancel(cid,"Sorry, not possible.")
  end
  end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x=32367, y=32244, z=7, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=32373, y=32248, z=7, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=32368, y=32166, z=7}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
 return 1
end
 
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