calum69
New Member
im using shawaks 2.1v of the annihilator. currently all that is happening i use the lever (aid: 3030) and it just puffs on the characters standing on the tiles.
here is the script and pictures to follow for the tile id's below
Pictures:
here is the script and pictures to follow for the tile id's below
LUA:
<!-- Annihilator -->
<action actionid="3030" event="script" value="anni/Annihilator.lua"/>
LUA:
-- Annihilator by Shawak v2.1
-- CONFIG --
local room = { -- room with demons
fromX = 80,
fromY = 122,
fromZ = 7,
--------------
toX = 83,
toY = 126,
toZ = 7
}
local monster_pos = {
[1] = {pos = {80, 122, 7}, monster = "Demon"},
[2] = {pos = {82, 122, 7}, monster = "Demon"},
[3] = {pos = {81, 126, 7}, monster = "Demon"},
[4] = {pos = {83, 126, 7}, monster = "Demon"},
[5] = {pos = {84, 124, 7}, monster = "Demon"},
[6] = {pos = {85, 124, 7}, monster = "Demon"}
}
local players_pos = {
{x = 83, y = 136, z = 7},
{x = 84, y = 136, z = 7},
{x = 85, y = 136, z = 7},
{x = 86, y = 136, z = 7}
}
local new_player_pos = {
{x = 80, y = 124, z = 7},
{x = 81, y = 124, z = 7},
{x = 82, y = 124, z = 7},
{x = 83, y = 124, z = 7}
}
local playersOnly = "no"
local questLevel = 79
------------------------------------------------------
--- CONFIG END ---------------------------------------
------------------------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.itemid == 1945 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower(playersOnly) == "yes" then
if isPlayer(player[i].uid) == TRUE then
all_ready = all_ready+1
else
monsters = monsters+1
end
else
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if isPlayer(player[i].uid) == TRUE then
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
else
level = level+1
end
end
if level == #players_pos then
if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
doTransformItem(item.uid,1946)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
end
elseif item.itemid == 1946 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == TRUE then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1945)
end
end
return TRUE
end
Pictures: