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Feature Anti Anti-paralyze bot (detect & punish)

Wouldn't be very hard to add it to the agreement, nobody reads them anyway xD:p

Yeah, it's a good idea, who reads??

Someone should do this code, anyway, it's dangerous 'coz for example, the TibiabotNg process is called Loader, but i can have another process called Loader in my computer or I can just rename the .exe to "otserv" so it won't be catch by the detector.
 
Im trying to add a autoban for it .. but I know nothing about c++ ;x

I tried adding
Code:
IOBan::getInstance()->addPlayerBanishment(getName(), -1, 21, ACTION_DELETION, "Auto detection tool. xd", 0, PLAYERBAN_BANISHMENT);
instead of
Code:
setBaseSpeed((uint32_t) getBaseSpeed() - (getBaseSpeed() / 100 * g_config.getNumber(ConfigManager::PARAL_SLOW)));
but it does nothing ;x
 
Im trying to add a autoban for it .. but I know nothing about c++ ;x

I tried adding
Code:
IOBan::getInstance()->addPlayerBanishment(getName(), -1, 21, ACTION_DELETION, "Auto detection tool. xd", 0, PLAYERBAN_BANISHMENT);
instead of
Code:
setBaseSpeed((uint32_t) getBaseSpeed() - (getBaseSpeed() / 100 * g_config.getNumber(ConfigManager::PARAL_SLOW)));
but it does nothing ;x
Maybe notation, not ban. Good player with ultra low ping can use anti paralyze spell in 0.2 second.
 
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