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Feature Anti Anti-Push bot | Works 100%

maxpush is one script of elfbot that it pulls all thus the item that are next to its personage for low of it, making one push
 
Maybe, you can put to summon a monster is player push the itens so fast... (/m monster).. ??
 
xampy, please adjust this tutorial for 8.70 but some things have not
example :

Then open player.h and replace this:
enum Exhaust_t
{
EXHAUST_COMBAT = 1,
EXHAUST_HEALING = 2
};

and others
 
xampy, please adjust this tutorial for 8.70 but some things have not
example :

[cpp]Then open player.h and replace this:
enum Exhaust_t
{
EXHAUST_COMBAT = 1,
EXHAUST_HEALING = 2
}; [/cpp]

and others

Bump!
Don't have just player.h
 
You get a delay by moving items from your backpack to ground and from ground floor to another sqm?
 
Last edited:
maxpush is one script of elfbot that it pulls all thus the item that are next to its personage for low of it, making one push

I like this idea, it should be implemented since there now is a bug that people abuse of it moving tons of items of ground floor and making a debug screen to players, crashing the client and then making an easy kill.
 
So, maxpush is an script of elfbot that can move, let's say, 20 items that are below a player right below you, only in 1 PUSH? I think that's not possible :S.
 
im using rev 3777 and i have errors


Code:
Kompilator: Default compiler
Building Makefile: "E:\Czyste trunki\trunk.r3884\dev-cpp\Makefile.win"
Wykonywanie  make...
mingw32-make -f "E:\Czyste trunki\trunk.r3884\dev-cpp\Makefile.win" all
g++.exe -c ../actions.cpp -o obj//actions.o -I"E:/Stian's Repack Dev-Cpp 0.2, 64bit/Stian's Repack Dev-Cpp 0.2, 64bit/include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2   -fexpensive-optimizations -O1

In file included from ../actions.cpp:23:
../player.h:123: error: expected unqualified-id before '{' token

mingw32-make: *** [obj//actions.o] Error 1

Wykonanie zakończone
 
I don't have the enums for Exhaust in player.h, so I've put it in enums.h is it ok?
 
Code:
1>..\game.cpp(1519): error C2065: 'moveItem' : undeclared identifier
1>..\game.cpp(1523): error C2065: 'walkPos' : undeclared identifier
1>..\game.cpp(1528): error C2065: 'itemPos' : undeclared identifier
1>..\game.cpp(1528): error C2065: 'itemStackpos' : undeclared identifier
1>..\game.cpp(1539): error C2059: syntax error : 'if'
1>..\game.cpp(1540): error C2143: syntax error : missing ';' before '{'
1>..\game.cpp(1540): error C2447: '{' : missing function header (old-style formal list?)
1>..\game.cpp(1550): error C2059: syntax error : 'if'
1>..\game.cpp(1551): error C2143: syntax error : missing ';' before '{'
1>..\game.cpp(1551): error C2447: '{' : missing function header (old-style formal list?)
1>..\game.cpp(1556): error C2065: 'player' : undeclared identifier
1>..\game.cpp(1556): error C2065: 'fromCylinder' : undeclared identifier
1>..\game.cpp(1556): error C2065: 'toCylinder' : undeclared identifier
1>..\game.cpp(1556): error C2065: 'toIndex' : undeclared identifier
1>..\game.cpp(1556): error C2065: 'item' : undeclared identifier
1>..\game.cpp(1556): error C2065: 'count' : undeclared identifier
1>..\game.cpp(1556): error C3861: 'internalMoveItem': identifier not found
1>..\game.cpp(1557): error C2059: syntax error : 'if'
1>..\game.cpp(1560): error C2143: syntax error : missing ';' before '->'
1>..\game.cpp(1560): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>..\game.cpp(1561): error C2059: syntax error : 'return'
1>..\game.cpp(1562): error C2059: syntax error : '}'
1>..\game.cpp(1562): error C2143: syntax error : missing ';' before '}'
1>..\game.cpp(1562): error C2059: syntax error : '}'
1>..\game.cpp(1566): error C2143: syntax error : missing ';' before '{'
1>..\game.cpp(1566): error C2447: '{' : missing function header (old-style formal list?)

Got these errors... any idea?
 
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