How I can do to if player use potions on stair or on doing PVP stair...
Potion dont heal, and create item
/i 2016,7
On player foot
actions/tools/liquids/potions.lua
I really need it, I stair PVP and others GM/players, who know to fix it?
-- Double Post Merged --
How i can get if player stay on the ladder or if player just went up/down stair?
I really want this script
I see it in a ot 8.6, so good
Potion dont heal, and create item
/i 2016,7
On player foot
actions/tools/liquids/potions.lua
Code:
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
multiplier = {
health = 1.0,
mana = 1.0
}
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[7618] = {empty = 7636, splash = 42, health = {30, 50}}, -- life fluid
[7620] = {empty = 7636, splash = 47, mana = {40, 80}}, -- mana fluid
[7588] = {empty = 7636, splash = 42, health = {30, 50}}, -- shp
[7591] = {empty = 7636, splash = 42, health = {30, 50}}, -- ghp
[8473] = {empty = 7636, splash = 42, health = {30, 50}}, -- uhp
[7589] = {empty = 7636, splash = 47, mana = {40, 80}}, -- smp
[7590] = {empty = 7636, splash = 47, mana = {40, 80}}, -- gmp
[8472] = {empty = 7636, splash = 47, mana = {40, 80}}, -- pallypot
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPosition(item.uid)
end
doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
doRemoveItem(item.uid, 1)
if(not potion.empty or config.removeOnUse) then
return true
end
if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end
return true
end
if(hasCondition(cid, CONDITION_EXHAUST)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then
return false
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
return false
end
doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not config.realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_SAY)
else
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_SAY, false, tid)
end
end
end
doAddCondition(cid, exhaust)
doRemoveItem(item.uid, 1)
if(not potion.empty or config.removeOnUse) then
return true
end
if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end
return true
end
I really need it, I stair PVP and others GM/players, who know to fix it?
-- Double Post Merged --
How i can get if player stay on the ladder or if player just went up/down stair?
I really want this script
I see it in a ot 8.6, so good
Last edited by a moderator: