APTGET
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- Dec 29, 2020
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My server is based on TFS 1.2.
UBUNTU.
I have an anti-rollback system that saves the game, and kicks everyone to the temple in the event of a CRASH.
I would like to know how I can make sure that, in the event of a CRASH, I do not give CLEAN MAP. It is very bad because many players bagloot, and even if there is no rollback, they lose all the items that are on the floor.
Clear. The map would then be cleared on the server save programmed in normal global events.
Any way out? Is there a solution? How can I do it?
Sorry if I did something wrong.
Here is the Rollback configuration that is in the server folder on the host:
UBUNTU.
I have an anti-rollback system that saves the game, and kicks everyone to the temple in the event of a CRASH.
I would like to know how I can make sure that, in the event of a CRASH, I do not give CLEAN MAP. It is very bad because many players bagloot, and even if there is no rollback, they lose all the items that are on the floor.
Clear. The map would then be cleared on the server save programmed in normal global events.
Any way out? Is there a solution? How can I do it?
Sorry if I did something wrong.
Here is the Rollback configuration that is in the server folder on the host:
Lua:
set $_exitcode = 999
run
if $_exitcode == 999
thread apply all bt full
call saveServer()
quit
end
if $_exitcode != 999
quit
end