Hello, OTlanders
This is the case, the AOL doesn't work.
If you wear it, and you die - You still have your AOL - but you lose your backpack.
Items.xml
Playerdeath.lua
Movements.xml
All help will be appreciated and repped.
Thanks.
This is the case, the AOL doesn't work.
If you wear it, and you die - You still have your AOL - but you lose your backpack.
Items.xml
Code:
<item id="2173" article="an" name="amulet of loss">
<attribute key="weight" value="420"/>
<attribute key="slotType" value="necklace"/>
<attribute key="charges" value="1"/>
<attribute key="preventDrop" value="1"/>
</item>
Playerdeath.lua
Lua:
function onDeath(cid, corpse, deathList)
local strings = {""}
local t, position = 1, 1
local deathType = "killed"
local toSlain, toCrushed, toEliminated = 3, 9, 15
if #deathList >= toSlain and #deathList < toCrushed then
deathType = "slain"
elseif #deathList >= toCrushed and #deathList < toEliminated then
deathType = "crushed"
elseif #deathList >= toEliminated then
deathType = "eliminated"
end
for _, pid in ipairs(deathList) do
if isCreature(pid) == true then
strings[position] = t == 1 and "" or strings[position] .. ", "
strings[position] = strings[position] .. getCreatureName(pid) .. ""
t = t + 1
else
strings[position] = t == 1 and "" or strings[position] .. ", "
strings[position] = strings[position] .."a field item"
t = t + 1
end
end
for i, str in ipairs(strings) do
if(str:sub(str:len()) ~= ",") then
str = str .. "."
end
msg = getCreatureName(cid) .. " was " .. deathType .. " at level " .. getPlayerLevel(cid) .. " by " .. str
end
for _, oid in ipairs(getPlayersOnline()) do
doPlayerSendChannelMessage(oid, "Death channel", msg, TALKTYPE_CHANNEL_O, CHANNEL_DEATH)
end
return true
end
Movements.xml
Code:
<movevent type="Equip" itemid="2173" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2173" slot="necklace" event="function" value="onDeEquipItem"/>
All help will be appreciated and repped.
Thanks.