function onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
local amulet = getPlayerSlotItem(cid, CONST_SLOT_NECKLACE)
if getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 2173 then
doChangeTypeItem(amulet.uid, amulet.type+1)
doSendMagicEffect(getCreaturePosition(cid), 39)
end
return true
end