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AOL issue

Evan

A splendid one to behold
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For some reason, I don't know what the hell I did, but when people die, they don't lose AOL. I'm using the latest Crying Damson.
 
Check items.xml

<item id="2173" article="an" name="amulet of loss">
<attribute key="weight" value="420"/>
<attribute key="slotType" value="necklace"/>
<attribute key="charges" value="1"/>
<attribute key="preventDrop" value="1"/>
 
It appears there is a bug with TFS 0.3.4 because i am getting the same problem, well i was... i just changed all my samples in my databse to lose_containers - 0 lose_items - 0 but keep the exp loss the same.. i think this is the only way around it for a pvp enforced server.

Matt
 
Check if have this in movements.xml

<movevent event="Equip" itemid="2173" slot="necklace" function="onEquipItem"/>
<movevent event="DeEquip" itemid="2173" slot="necklace" function="onDeEquipItem"/>
 
Lol, Problem solved.

You cannot make AOLs with the GM.

You must have an NPC selling it with 1 charge

or

You can use the command /i amulet of loss, 1

:)
 
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