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Arcane Strike (exori vita) "Edited Effects"

legendbitta

New Member
Joined
Aug 24, 2011
Messages
16
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1
PHP:
--Scripted by Legend--
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, 2)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 11)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC,  -1.5, -500,  -1.5, -600)

local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC,  -1.5, -500,  -1.5, -600)

local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, 2)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 11)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC,  -1.5, -500,  -1.5, -600)

local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 47)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC,  -1.5, -500,  -1.5, -600)

local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, 2)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC,  -1.5, -500,  -1.5, -600)

local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 48)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC,  -1.5, -500,  -1.5, -600)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 800, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1200, parameters)
return TRUE
end

Leave ur comment and Rep if u like it :)
 
Try logging real quick after casting this spell on your tibia god character. See how many errors you get, you need to make it check if the caster is casting it if he's not it returns false or w/e

It will send you errors when people dieing just immediatly after casting it, just like u logging after casting it on ur tibia god char.
 
Try logging real quick after casting this spell on your tibia god character. See how many errors you get, you need to make it check if the caster is casting it if he's not it returns false or w/e

It will send you errors when people dieing just immediatly after casting it, just like u logging after casting it on ur tibia god char.

Ranyo13 make it bugfree then.
 
dont waste ur time talking to him thats a kid check every thread u will find him having problems with the script coz he cant even just copy paste the script right :p

Tbh he's right, your script is messy as shit, CODESTEALER.
 
yeyeye if u dont know any shit about this stuff just go to otfans the place where noobs gather :)
 
I made my own one called "exori max", almost the same but it works 100% on 0.4_DEV :p

PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 30)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5, -2000, -5, -2000)
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5, -2000, -5, -2000)
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 17)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 31)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5, -2000, -5, -2000)
 
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
return TRUE
end

Something like this:
xb049j.png
 
Last edited:
Haha, this is Rufus's Script. Everone is stealing it... Look at his threads on OTfans....

Wibbenz
 
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