local tries =
{
magLevel = xxx,
distFight = xxx,
clubFight = xxx,
swordFight = xxx,
axeFight = xxx
}
function onEquip(cid, item, slot)
if ((isSorcerer(cid) == TRUE) or (isDruid(cid) == TRUE)) then
doPlayerAddSkillTry(cid, SKILL__MAGLEVEL, tries.magLevel)
elseif isPaladin(cid) == TRUE then
doPlayerAddSkillTry(cid, SKILL_DISTANCE, tries.distFight)
elseif isKnight(cid) == TRUE then
doPlayerAddSkillTry(cid, SKILL_CLUB, tries.clubFight)
doPlayerAddSkillTry(cid, SKILL_SWORD, tries.swordFight)
doPlayerAddSkillTry(cid, SKILL_AXE, tries.axeFight)
end
return TRUE
end
function onDeEquip(cid, item, slot)
if ((isSorcerer(cid) == TRUE) or (isDruid(cid) == TRUE)) then
doPlayerAddSkillTry(cid, SKILL__MAGLEVEL, -tries.magLevel)
elseif isPaladin(cid) == TRUE then
doPlayerAddSkillTry(cid, SKILL_DISTANCE, -tries.distFight)
elseif isKnight(cid) == TRUE then
doPlayerAddSkillTry(cid, SKILL_CLUB, -tries.clubFight)
doPlayerAddSkillTry(cid, SKILL_SWORD, -tries.swordFight)
doPlayerAddSkillTry(cid, SKILL_AXE, -tries.axeFight)
end
return TRUE
end