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Async queries in TFS - don't delete player objects

gunz

GunzOT Owner
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Hello,

Recently I was thinking about editing tfs to not delete player objects on logout/death. Instead keeping them in memory and load them from memory on next login. Also a lot of queries could be then async. This would fix problems with huge inbox and global saving.

Database does not usually exceeds 1GB so having event 1GB more in memory in such a huge improvement is not a bad deal.

What do you think ?
 
Hello,

I think it's a good idea, and should be implemented into TFS since the beginning.

Players should be kept in memory and saved only on server save. This way you can't clone items in case of a crash.
 
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