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Atention! House Crash Bug 0.2.4

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psilocibe

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THIS SITUATION: 2PLAYERS


player1: <-- this player owner house
player2: <-- this player invites in house player1

--------------------


player1: aleta sio player2

ok player2 enter the house player1, player2 LOGOUT IN THE HOUSE PLAYER1
player1 retired name PLAYER2 in ALETA SIO
player2 loged enter house player1 is not invited!!

SERVER CRASHED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SERVER CRASHED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SERVER CRASHED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

UNDERSTAND?

everybody player1 invited player2 in house, player2 logout in house player1, player1 retired name player2 invited and player2 loged enter house player1 server crashed!!

log bug!

TheForgottenServer: housetile.cpp:61: virtual Cylinder* HouseTile::__queryDestination(int32_t&, const Thing*, Item**, uint32_t&): Assertion `destTile = __null' failed.

TALATUREM FIXED IT???
 
So u mean this.
Example.
Moker (Owner of the House)
Xenmox (His friend)

Moker has an house and Xenmox is able to get it.
When Xenmox logged out inside the house, Moker decided to kick him with "Aleta Sio Xenmox" but the server crashed!
 
So u mean this.
Example.
Moker (Owner of the House)
Xenmox (His friend)

Moker has an house and Xenmox is able to get it.
When Xenmox logged out inside the house, Moker decided to kick him with "Aleta Sio Xenmox" but the server crashed!

YES SERVER CRASHED DOWN = CLONE ITENS!!

YOU TESTED ?? OR YOU FIXED ??
 
Nah dident test it yet, But please turn your capslock off.

FIrst of all chec if your houses aren't registered 2 times
 
Sry for Caplock on, please check the current bug.

Suspect the all versions Forgotten this bugged!!

I wait news!
 
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