Hi all,
Hope you are well.
I am using The OTServBR - Global - Version: (Based on TFS 1.3)
I've followed guide below, although there is not such a thing as uint32_t Player::getAttackSpeed() const in src\player.cpp
I am attaching player.cpp into this post, although in .txt version as .cpp is not supported.
Can anyone advise how can I convert fist fighting into attack speed please?
Best regards,
Buggy
Hope you are well.
I am using The OTServBR - Global - Version: (Based on TFS 1.3)
I've followed guide below, although there is not such a thing as uint32_t Player::getAttackSpeed() const in src\player.cpp
TFS 1.X+ - How to have attack speed scalling with skill level?
Hi, I've found this thread: https://otland.net/threads/fast-attack-depends-firstskill-tfs-1-x.267982/ I changed: uint32_t getAttackSpeed() const; for uint32_t getAttackSpeed() const { int32_t SpeedAttack; SpeedAttack = vocation->getAttackSpeed() - (getSkill(SKILL_FIST...
otland.net
I am attaching player.cpp into this post, although in .txt version as .cpp is not supported.
Can anyone advise how can I convert fist fighting into attack speed please?
Best regards,
Buggy
Attachments
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player.txt115 KB · Views: 3 · VirusTotal