Sparkles
snek
Hi,
Im using TFS 1.3 and transferred my datapack from TFS 1.2.
Im having some errors with the NPC's
This is the error I get for im guessing all NPC's that uses titleCase.
These are included in my lib files:
Functions.lua
And heres my string.lua
This is the NPC lua
If needed I can send the NPC libs aswell.
Seems to only show the 'addTravelKeyword' function showing up. I dont know where to look for it
Anyone got any clues?
Im using TFS 1.3 and transferred my datapack from TFS 1.2.
Im having some errors with the NPC's
This is the error I get for im guessing all NPC's that uses titleCase.
Code:
Lua Script Error: [Npc interface]
data/npc/scripts/Brodrosch.lua
data/npc/scripts/Brodrosch.lua:48: attempt to call method 'titleCase' (a nil value)
stack traceback:
[C]: in function 'titleCase'
data/npc/scripts/Brodrosch.lua:48: in function 'addTravelKeyword'
data/npc/scripts/Brodrosch.lua:53: in main chunk
[Warning - NpcScript::NpcScript] Can not load script: Brodrosch.lua
These are included in my lib files:
Functions.lua
Lua:
function titleCase(str)
return (str:gsub("^%l", string.upper))
end
And heres my string.lua
Lua:
string.split = function(str, sep)
local res = {}
for v in str:gmatch("([^" .. sep .. "]+)") do
res[#res + 1] = v
end
return res
end
string.trim = function(str)
return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
end
string.starts = function(str, substr)
return string.sub(str, 1, #substr) == substr
end
string.titleCase = function(str)
return str:gsub("(%a)([%w_']*)", function(first, rest) return first:upper() .. rest:lower() end)
end
This is the NPC lua
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local voices = { {text = 'Passage to Cormaya! Unforgettable steamboat ride!'} }
npcHandler:addModule(VoiceModule:new(voices))
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
if msgcontains(msg, 'ticket') then
if Player(cid):getStorageValue(Storage.wagonTicket) >= os.time() then
npcHandler:say('Your weekly ticket is still valid. Would be a waste of money to purchase a second one', cid)
return true
end
npcHandler:say('Do you want to purchase a weekly ticket for the ore wagons? With it you can travel freely and swiftly through Kazordoon for one week. 250 gold only. Deal?', cid)
npcHandler.topic[cid] = 1
elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] > 0 then
local player = Player(cid)
if npcHandler.topic[cid] == 1 then
if not player:removeMoney(250) then
npcHandler:say('You don\'t have enough money.', cid)
npcHandler.topic[cid] = 0
return true
end
player:setStorageValue(Storage.wagonTicket, os.time() + 7 * 24 * 60 * 60)
npcHandler:say('Here is your stamp. It can\'t be transferred to another person and will last one week from now. You\'ll get notified upon using an ore wagon when it isn\'t valid anymore.', cid)
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, 'no') and npcHandler.topic[cid] > 0 then
npcHandler:say('No then.', cid)
npcHandler.topic[cid] = 0
end
return true
end
local function addTravelKeyword(keyword, cost, discount, destination, action)
local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a ride to ' .. keyword:titleCase() .. ' for |TRAVELCOST|?', cost = cost, discount = discount})
travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, text = 'Full steam ahead!', cost = cost, discount = discount, destination = destination}, nil, action)
travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true})
end
addTravelKeyword('farmine', 210, {'postman', 'new frontier'},
function(player)
local destination = Position(33025, 31553, 14)
if player:getStorageValue(Storage.TheNewFrontier.Mission05) == 7 then --if The New Frontier Quest 'Mission 05: Getting Things Busy' complete then Stage 3
destination.z = 10
elseif player:getStorageValue(Storage.TheNewFrontier.Mission03) == 3 then --if The New Frontier Quest 'Mission 03: Strangers in the Night' complete then Stage 2
destination.z = 12
end
return destination
end
)
addTravelKeyword('cormaya', 160, 'postman', Position(33311, 31989, 15),
function(player)
if player:getStorageValue(Storage.postman.Mission01) == 4 then
player:setStorageValue(Storage.postman.Mission01, 5)
end
end
)
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'Do you want me take you to {Cormaya} or {Farmine}?'})
npcHandler:setMessage(MESSAGE_GREET, 'Welcome, |PLAYERNAME|! May earth protect you on the rocky grounds. If you need a {passage}, I can help you.')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Good bye.')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good bye then.')
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
If needed I can send the NPC libs aswell.
Seems to only show the 'addTravelKeyword' function showing up. I dont know where to look for it
Anyone got any clues?