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TFS 1.X+ attempt to index local 'object' (a nil value)

Jeyci

Banned User
Joined
May 6, 2023
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I have a problem using tfs 8.6
Lua:
Lua Script Error: [Scripts Interface]
C:\Users\pasterix\OneDrive\Documentos\GitHub\pro-ot\data\scripts\multiple_lever.lua:callback
...Documentos\GitHub\pro-ot\data\scripts\multiple_lever.lua:94: attempt to index local 'object' (a nil value)
stack traceback:
        ...Documentos\GitHub\pro-ot\data\scripts\multiple_lever.lua:94: in function <...Documentos\GitHub\pro-ot\data\scripts\multiple_lever.lua:61>

this is the script
Code:
--[[
    "object" -> anything that is not a floor tile.
    "floor" floor tiles (roof/ground/hole)
  
    "add" / "remove" -> tells the script what to do when lever is on the left. (after it flops, it will do the opposite)
    "replace" -> transforms an item into another item, instead of adding/removing
  
]]--

local levers = {left = 1945, right = 1946}
local config = {
-- [actionid] = {"object", "add", position, itemid, relocate_direction}
-- [actionid] = {"object", "remove", position, itemid, relocate_direction}
-- [actionid] = {"object", "replace", position, {itemid_from, itemid_to}}

   -- [45001] = {"object", "add", Position(94, 93, 7), 1026, "south"},
  --  [45002] = {"object", "remove", Position(96, 93, 7), 1026, "south"},
   -- [45003] = {"object", "replace", Position(98, 93, 7), {1026, 1050}},
  
-- [actionid] = {"floor", "add", position, itemid}
-- [actionid] = {"floor", "remove", position, itemid}
-- [actionid] = {"floor", "replace", position, {itemid_from, itemid_to}, {relocate_from, relocate_to}}
    --[4021] = {"object", "remove", Position(32566, 32119, 7), 1026, "east"}, -- old
    --[59923] = {"object", "add", Position(32566, 32119, 7), 1025, "east"}, -- new triangle tower
    [59923] = {"object", "add", Position(32566, 32119, 7), 1025}, -- new triangle tower
    [4024] = {"floor", "replace", Position(32398, 32239, 6), {405, 429}, {false, true}}, --switchneartemple
    [4025] = {"floor", "replace", Position(32399, 32239, 6), {405, 429}, {false, true}}, --switchneartemple
    [50023] = {"floor", "replace", Position(32225, 32276, 8), {354, 427}, {false, true}}, --Lighthouse

   -- [45004] = {"floor", "add", Position(100, 93, 7), 406},
   -- [45005] = {"floor", "remove", Position(102, 93, 7), 406},
   -- [45006] = {"floor", "replace", Position(104, 93, 7), {406, 407}, {false, false}},
   -- [45007] = {"floor", "replace", Position(106, 93, 6), {461, 462}, {false, true}}, -- true means YES do relocate.
}

local relocateDirections = {
    ["north"] = {0, -1},
    ["east"]  = {1, 0},
    ["south"] = {0, 1},
    ["west"]  = {-1, 0},
}

local function transposeFields(fromPosition, toPosition, transpose)
    local tile = Tile(fromPosition)
    if tile then
        local items = tile:getItems()
        if items then
            for i, item in ipairs(items) do
                if transpose == true then
                    item:moveTo(toPosition)
                else
                    item:remove()
                end
            end
        end
    end
end

local leverActions = Action()

function leverActions.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local item_id = item.itemid
    local index = config[item.actionid]
    local tile = Tile(index[3])
  
    -- add
    if index[2] == "add" and item_id == levers.left or index[2] == "remove" and item_id == levers.right then
        if index[1] == "object" then
            local relocatePosition = Position(index[3].x + relocateDirections[index[5]][1], index[3].y + relocateDirections[index[5]][2], index[3].z)
            tile:relocateTo(relocatePosition)
            transposeFields(index[3], relocatePosition, true)
            Game.createItem(index[4], 1, index[3])
        elseif index[1] == "floor" then
            Game.createTile(index[3], true)
            Game.createItem(index[4], 1, index[3])
        end
      
    -- remove
    elseif index[2] == "remove" and item_id == levers.left or index[2] == "add" and item_id == levers.right then
        if index[1] == "object" then
            local object = tile:getItemById(index[4])
            object:remove()
        elseif index[1] == "floor" then
            local relocatePosition = Position(index[3].x, index[3].y, index[3].z + 1)
            tile:relocateTo(relocatePosition)
            transposeFields(index[3], relocatePosition, false)
            tile:getGround():remove()
        end
      
    -- replace
    elseif index[2] == "replace" then
        local transformTo = tile:getItemCountById(index[4][1]) > 0 and 2 or 1
        local object = tile:getItemById(transformTo == 2 and index[4][1] or index[4][2])         
        object:transform(index[4][transformTo])
        if index[1] == "floor" and index[5][transformTo] == true then
            local relocatePosition = Position(index[3].x, index[3].y, index[3].z + 1)
            tile:relocateTo(relocatePosition)
            transposeFields(index[3], relocatePosition, false)
        end
      
    end
  
    item:transform(item_id == levers.left and levers.right or levers.left)
    return true
end

for k, v in pairs(config) do
    leverActions:aid(k)
end
leverActions:register()

this is the line
Code:
 object:transform(index[4][transformTo])

this is an script that i found here maybe by xikini r sarah wesker. can't remember. how to solve the problem?

this part does works. it removes and add a wall on lever use
Lua:
[59923] = {"object", "add", Position(32566, 32119, 7), 1026, "east"}, -- old
      [59923] = {"object", "add", Position(32566, 32119, 7), 1025, "east"}, -- new

here that it should create/replace an sqaure it does not
Code:
[50023] = {"floor", "replace", Position(32225, 32276, 8), {354, 427}, {false, true}}, --Lighthouse
    [50023] = {"floor", "replace", Position(32225, 32276, 8), {427, 354}, {false, true}}, --Lighthouse

tried only this but it does not work
Code:
[50023] = {"floor", "replace", Position(32225, 32276, 8), {354, 427}, {false, true}}, --Lighthouse
 
Last edited:
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