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Auto execute talkaction on server start

Kiman

Reality OT Staff
Joined
Aug 18, 2009
Messages
530
Reaction score
7
Location
Sweden
I want to execute one of my talkactions on serverstart. The talkaction is !tps, it creates texts over tps and tiles etc.
Everytime the server crashes, I have to log in and write !tps to activate it and it's really annoying.

I use TFS 0.2.5, my server does not have Globalevents.

Please help me
Rep+ for you
 
Last edited:
Try this
Lua:
local config = {
	started = false,
	speedTime = 2000
}
function onEffect()
    doSendAnimatedText({x=776,y=693,z=7}, 'Training', math.random(1,255))
    doSendAnimatedText({x=778,y=693,z=7}, 'City', math.random(1,255))
    doSendAnimatedText({x=780,y=693,z=7}, 'Teleports', math.random(1,255))
    doSendAnimatedText({x=782,y=693,z=7}, 'Beginners', math.random(1,255))
    doSendAnimatedText({x=773,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=774,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=784,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=785,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=777,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=778,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=780,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=781,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=696,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=697,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=779,y=698,z=7}, 'Shops', math.random(1,255))

	return TRUE
end

function onLogin(cid)
    if(config.started == false) then
        config.started = true
		addEvent(onEffect, config.speedTime)
	end
	return TRUE
end

Still doesn't work, I'll post my whole login.lua and you can check if I'm doing something wrong

Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
	if(InitShopComunication == 0) then
		local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
		InitShopComunication = eventServ
	end
	registerCreatureEvent(cid, "PlayerDeath")
    registerCreatureEvent(cid, "PlayerThink")
	registerCreatureEvent(cid, "DeathBroadcast")
	return TRUE
end

function sql_communication(parameters)
	dofile("./config.lua")
	env = assert(luasql.mysql())
	con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
	result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
	todo = result_plr:fetch({}, "a")
	while todo do
		id = tonumber(todo.id)
		action = tostring(todo.action)
		delete = tonumber(todo.delete_it)
		cid = getPlayerByName(tostring(todo.name))
		if isPlayer(cid) == TRUE then
			local itemtogive_id = tonumber(todo.param1)
			local itemtogive_count = tonumber(todo.param2)
			local container_id = tonumber(todo.param3)
			local container_count = tonumber(todo.param4)
			local add_item_type = tostring(todo.param5)
			local add_item_name = tostring(todo.param6)
			local received_item = 0
			local full_weight = 0
			if add_item_type == 'container' then
				container_weight = getItemWeight(container_id, 1)
				if isItemRune(itemtogive_id) == TRUE then
					items_weight = container_count * getItemWeight(itemtogive_id, 1)
				else
					items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
				end
				full_weight = items_weight + container_weight
			else
				full_weight = getItemWeight(itemtogive_id, itemtogive_count)
				if isItemRune(itemtogive_id) == TRUE then
					full_weight = getItemWeight(itemtogive_id, 1)
				else
					full_weight = getItemWeight(itemtogive_id, itemtogive_count)
				end
			end
			local free_cap = getPlayerFreeCap(cid)
			if full_weight <= free_cap then
				if add_item_type == 'container' then
					local new_container = doCreateItemEx(container_id, 1)
					local iter = 0
					while iter ~= container_count do
						doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
						iter = iter + 1
					end
					received_item = doPlayerAddItemEx(cid, new_container)
				else
					local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
					received_item = doPlayerAddItemEx(cid, new_item)
				end
				if received_item == RETURNVALUE_NOERROR then
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
					delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
					assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
				end
			else
				doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
			end
		end
		todo = result_plr:fetch (todo, "a")
	end
	con:close()
	env:close()
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
 
  [COLOR="Orange"]function onEffect()
    doSendAnimatedText({x=776,y=693,z=7}, 'Training', math.random(1,255))
    doSendAnimatedText({x=778,y=693,z=7}, 'City', math.random(1,255))
    doSendAnimatedText({x=780,y=693,z=7}, 'Teleports', math.random(1,255))
    doSendAnimatedText({x=782,y=693,z=7}, 'Beginners', math.random(1,255))
    doSendAnimatedText({x=773,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=774,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=784,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=785,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=777,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=778,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=780,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=781,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=696,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=697,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=779,y=698,z=7}, 'Shops', math.random(1,255))

        return TRUE
end

function onLogin(cid)
local config = {
        started = false,
        speedTime = 2000
}
    if(config.started == false) then
        config.started = true
                addEvent(onEffect, config.speedTime)
        end
        return TRUE
end[/COLOR]


function onLogin(cid)
    if(InitHistory == 0) then
        local historyPage = addEvent(historyPage, 60000, {})
        InitHistory = historyPage
    end
    registerCreatureEvent(cid, "PlayerDeath")
    return TRUE
end

function historyPage(parameters)
    local historyPage = addEvent(historyPage, 60000, {})
    if (tonumber(os.date("%d")) ~= getGlobalStorageValue(23456)) then
        setGlobalStorageValue(23456, (tonumber(os.date("%d"))))
        db.executeQuery("UPDATE `players` SET `onlinetime7`=players.onlinetime6, `onlinetime6`=players.onlinetime5, `onlinetime5`=players.onlinetime4, `onlinetime4`=players.onlinetime3, `onlinetime3`=players.onlinetime2, `onlinetime2`=players.onlinetime1, `onlinetime1`=players.onlinetimetoday, `onlinetimetoday`=0;")
        db.executeQuery("UPDATE `players` SET `exphist7`=players.exphist6, `exphist6`=players.exphist5, `exphist5`=players.exphist4, `exphist4`=players.exphist3, `exphist3`=players.exphist2, `exphist2`=players.exphist1, `exphist1`=players.experience-players.exphist_lastexp, `exphist_lastexp`=players.experience;")
    end
    db.executeQuery("UPDATE `players` SET `onlinetimetoday`=players.onlinetimetoday+60, `onlinetimeall`=players.onlinetimeall+60 WHERE `online` = 1;")
end
 
Try
Lua:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000

local config = {
        started = false,
        speedTime = 2000
}

function onEffect()
    doSendAnimatedText({x=776,y=693,z=7}, 'Training', math.random(1,255))
    doSendAnimatedText({x=778,y=693,z=7}, 'City', math.random(1,255))
    doSendAnimatedText({x=780,y=693,z=7}, 'Teleports', math.random(1,255))
    doSendAnimatedText({x=782,y=693,z=7}, 'Beginners', math.random(1,255))
    doSendAnimatedText({x=773,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=774,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=784,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=785,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=777,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=778,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=780,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=781,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=696,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=697,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=779,y=698,z=7}, 'Shops', math.random(1,255))

        return TRUE
end

function onLogin(cid)
	if(InitShopComunication == 0) then
		local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
		InitShopComunication = eventServ
	end
	if(config.started == false) then
        config.started = true
        addEvent(onEffect, config.speedTime)
	end
	registerCreatureEvent(cid, "PlayerDeath")
    registerCreatureEvent(cid, "PlayerThink")
	registerCreatureEvent(cid, "DeathBroadcast")
	return TRUE
end

function sql_communication(parameters)
	dofile("./config.lua")
	env = assert(luasql.mysql())
	con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
	result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
	todo = result_plr:fetch({}, "a")
	while todo do
		id = tonumber(todo.id)
		action = tostring(todo.action)
		delete = tonumber(todo.delete_it)
		cid = getPlayerByName(tostring(todo.name))
		if isPlayer(cid) == TRUE then
			local itemtogive_id = tonumber(todo.param1)
			local itemtogive_count = tonumber(todo.param2)
			local container_id = tonumber(todo.param3)
			local container_count = tonumber(todo.param4)
			local add_item_type = tostring(todo.param5)
			local add_item_name = tostring(todo.param6)
			local received_item = 0
			local full_weight = 0
			if add_item_type == 'container' then
				container_weight = getItemWeight(container_id, 1)
				if isItemRune(itemtogive_id) == TRUE then
					items_weight = container_count * getItemWeight(itemtogive_id, 1)
				else
					items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
				end
				full_weight = items_weight + container_weight
			else
				full_weight = getItemWeight(itemtogive_id, itemtogive_count)
				if isItemRune(itemtogive_id) == TRUE then
					full_weight = getItemWeight(itemtogive_id, 1)
				else
					full_weight = getItemWeight(itemtogive_id, itemtogive_count)
				end
			end
			local free_cap = getPlayerFreeCap(cid)
			if full_weight <= free_cap then
				if add_item_type == 'container' then
					local new_container = doCreateItemEx(container_id, 1)
					local iter = 0
					while iter ~= container_count do
						doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
						iter = iter + 1
					end
					received_item = doPlayerAddItemEx(cid, new_container)
				else
					local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
					received_item = doPlayerAddItemEx(cid, new_item)
				end
				if received_item == RETURNVALUE_NOERROR then
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
					delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
					assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
				end
			else
				doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
			end
		end
		todo = result_plr:fetch (todo, "a")
	end
	con:close()
	env:close()
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
 

function onLogin(cid)
    if(InitHistory == 0) then
        local historyPage = addEvent(historyPage, 60000, {})
        InitHistory = historyPage
    end
    registerCreatureEvent(cid, "PlayerDeath")
    return TRUE
end

function historyPage(parameters)
    local historyPage = addEvent(historyPage, 60000, {})
    if (tonumber(os.date("%d")) ~= getGlobalStorageValue(23456)) then
        setGlobalStorageValue(23456, (tonumber(os.date("%d"))))
        db.executeQuery("UPDATE `players` SET `onlinetime7`=players.onlinetime6, `onlinetime6`=players.onlinetime5, `onlinetime5`=players.onlinetime4, `onlinetime4`=players.onlinetime3, `onlinetime3`=players.onlinetime2, `onlinetime2`=players.onlinetime1, `onlinetime1`=players.onlinetimetoday, `onlinetimetoday`=0;")
        db.executeQuery("UPDATE `players` SET `exphist7`=players.exphist6, `exphist6`=players.exphist5, `exphist5`=players.exphist4, `exphist4`=players.exphist3, `exphist3`=players.exphist2, `exphist2`=players.exphist1, `exphist1`=players.experience-players.exphist_lastexp, `exphist_lastexp`=players.experience;")
    end
    db.executeQuery("UPDATE `players` SET `onlinetimetoday`=players.onlinetimetoday+60, `onlinetimeall`=players.onlinetimeall+60 WHERE `online` = 1;")
end
 
Try
Lua:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000

local config = {
        started = false,
        speedTime = 2000
}

function onEffect()
    doSendAnimatedText({x=776,y=693,z=7}, 'Training', math.random(1,255))
    doSendAnimatedText({x=778,y=693,z=7}, 'City', math.random(1,255))
    doSendAnimatedText({x=780,y=693,z=7}, 'Teleports', math.random(1,255))
    doSendAnimatedText({x=782,y=693,z=7}, 'Beginners', math.random(1,255))
    doSendAnimatedText({x=773,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=774,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=784,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=785,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=777,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=778,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=780,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=781,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=696,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=697,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=779,y=698,z=7}, 'Shops', math.random(1,255))

        return TRUE
end

function onLogin(cid)
	if(InitShopComunication == 0) then
		local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
		InitShopComunication = eventServ
	end
	if(config.started == false) then
        config.started = true
        addEvent(onEffect, config.speedTime)
	end
	registerCreatureEvent(cid, "PlayerDeath")
    registerCreatureEvent(cid, "PlayerThink")
	registerCreatureEvent(cid, "DeathBroadcast")
	return TRUE
end

function sql_communication(parameters)
	dofile("./config.lua")
	env = assert(luasql.mysql())
	con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
	result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
	todo = result_plr:fetch({}, "a")
	while todo do
		id = tonumber(todo.id)
		action = tostring(todo.action)
		delete = tonumber(todo.delete_it)
		cid = getPlayerByName(tostring(todo.name))
		if isPlayer(cid) == TRUE then
			local itemtogive_id = tonumber(todo.param1)
			local itemtogive_count = tonumber(todo.param2)
			local container_id = tonumber(todo.param3)
			local container_count = tonumber(todo.param4)
			local add_item_type = tostring(todo.param5)
			local add_item_name = tostring(todo.param6)
			local received_item = 0
			local full_weight = 0
			if add_item_type == 'container' then
				container_weight = getItemWeight(container_id, 1)
				if isItemRune(itemtogive_id) == TRUE then
					items_weight = container_count * getItemWeight(itemtogive_id, 1)
				else
					items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
				end
				full_weight = items_weight + container_weight
			else
				full_weight = getItemWeight(itemtogive_id, itemtogive_count)
				if isItemRune(itemtogive_id) == TRUE then
					full_weight = getItemWeight(itemtogive_id, 1)
				else
					full_weight = getItemWeight(itemtogive_id, itemtogive_count)
				end
			end
			local free_cap = getPlayerFreeCap(cid)
			if full_weight <= free_cap then
				if add_item_type == 'container' then
					local new_container = doCreateItemEx(container_id, 1)
					local iter = 0
					while iter ~= container_count do
						doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
						iter = iter + 1
					end
					received_item = doPlayerAddItemEx(cid, new_container)
				else
					local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
					received_item = doPlayerAddItemEx(cid, new_item)
				end
				if received_item == RETURNVALUE_NOERROR then
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
					delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
					assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
				end
			else
				doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
			end
		end
		todo = result_plr:fetch (todo, "a")
	end
	con:close()
	env:close()
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
 

function onLogin(cid)
    if(InitHistory == 0) then
        local historyPage = addEvent(historyPage, 60000, {})
        InitHistory = historyPage
    end
    registerCreatureEvent(cid, "PlayerDeath")
    return TRUE
end

function historyPage(parameters)
    local historyPage = addEvent(historyPage, 60000, {})
    if (tonumber(os.date("%d")) ~= getGlobalStorageValue(23456)) then
        setGlobalStorageValue(23456, (tonumber(os.date("%d"))))
        db.executeQuery("UPDATE `players` SET `onlinetime7`=players.onlinetime6, `onlinetime6`=players.onlinetime5, `onlinetime5`=players.onlinetime4, `onlinetime4`=players.onlinetime3, `onlinetime3`=players.onlinetime2, `onlinetime2`=players.onlinetime1, `onlinetime1`=players.onlinetimetoday, `onlinetimetoday`=0;")
        db.executeQuery("UPDATE `players` SET `exphist7`=players.exphist6, `exphist6`=players.exphist5, `exphist5`=players.exphist4, `exphist4`=players.exphist3, `exphist3`=players.exphist2, `exphist2`=players.exphist1, `exphist1`=players.experience-players.exphist_lastexp, `exphist_lastexp`=players.experience;")
    end
    db.executeQuery("UPDATE `players` SET `onlinetimetoday`=players.onlinetimetoday+60, `onlinetimeall`=players.onlinetimeall+60 WHERE `online` = 1;")
end

Nothing :/, there's another solution to this matter I think, is there some kind of NPC script that sends a talkaction, If there is.. Then my problems are solved because this doesn't seem to work at all.
 
I don't recommend using OnThink(), but if you must you could try something like this.

Code:
function onThink()
doSendAnimatedText({x=776,y=693,z=7}, 'Training', math.random(1,255))
    doSendAnimatedText({x=778,y=693,z=7}, 'City', math.random(1,255))
    doSendAnimatedText({x=780,y=693,z=7}, 'Teleports', math.random(1,255))
    doSendAnimatedText({x=782,y=693,z=7}, 'Beginners', math.random(1,255))
    doSendAnimatedText({x=773,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=774,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=784,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=785,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=777,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=778,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=780,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=781,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=696,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=697,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=779,y=698,z=7}, 'Shops', math.random(1,255))
end

Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Animator" script="data/npc/scripts/animator.lua" access="5" lookdir="2" walkinterval="1">
	<health now="100" max="100"/>
	<look type="73" head="78" body="88" legs="0" feet="88" addons="3"/>
</npc>

Then just add the npc somewhere in the game.
 
I don't recommend using OnThink(), but if you must you could try something like this.

Code:
function onThink()
doSendAnimatedText({x=776,y=693,z=7}, 'Training', math.random(1,255))
    doSendAnimatedText({x=778,y=693,z=7}, 'City', math.random(1,255))
    doSendAnimatedText({x=780,y=693,z=7}, 'Teleports', math.random(1,255))
    doSendAnimatedText({x=782,y=693,z=7}, 'Beginners', math.random(1,255))
    doSendAnimatedText({x=773,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=774,y=693,z=7}, 'Blessings', math.random(1,255))
    doSendAnimatedText({x=784,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=785,y=693,z=7}, 'VIP Area', math.random(1,255))
    doSendAnimatedText({x=777,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=778,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=780,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=781,y=702,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=696,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=841,y=697,z=7}, 'War Zone', math.random(1,255))
    doSendAnimatedText({x=779,y=698,z=7}, 'Shops', math.random(1,255))
end

Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Animator" script="data/npc/scripts/animator.lua" access="5" lookdir="2" walkinterval="1">
	<health now="100" max="100"/>
	<look type="73" head="78" body="88" legs="0" feet="88" addons="3"/>
</npc>

Then just add the npc somewhere in the game.

Works like a charm :w00t:

Thank you Studsy and the rest for the effort you put down helping me, Rep for you all
 
Lol, don't use an npc for it. Just add a timer in global events. Tons of scripts for that available on this forum.
 
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