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Auto Loot Buged

Fiester

New Member
Joined
Aug 30, 2022
Messages
22
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2
Witam mam problem z autolootem
gdy wpisze !autoloot nazwa itemu / !autoloot add, nazwa itemu / !autoloot add, ID itemu
za każdym razem wyskakuje napis " This Item does not exist "
Niby po ustawieniu automatycznego zbierania money wszystko działa na pasku wyskakuje [Auto Loot Collect]: 17 gold coins.
tylko problem że te pieniądze nie trafiają nigdzie backpack, bank ale z ciała potwora znikaja
-----------------------------------------------------------------------
Hey guys i got problem with autoloot
every time when i ask !autoloot name item / !autoloot add, name item / !autoloot add, ID Item
all time " This Item does not exist "



Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[

info = {
    directory = "data/logs/autoloot",
    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador
    Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item
    BlockMonsters = {},
    BlockItemsList = {2123,2515},
    Money_ids = {2148, 2152, 2160}, -- id das moedas do ot
    Max_Slots = {free = 10, premium = 20},
    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}

Color_Loot = {
           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},
           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},
           [2] = {MESSAGE_INFO_DESCR, "Green"},
           [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},
           [4] = {MESSAGE_STATUS_SMALL, "White"}
}
function getPlayerColorLootMessage(cid)
    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
    for _,i in pairs(getItensFromAutoloot(cid)) do
        if tonumber(i) == tonumber(item) then
            return true
        end
    end
    return false
end
function doremoveItemFromAutoloot(cid, itemid)
    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
    for line in file:lines() do
     if line ~= "" and tonumber(line) ~= tonumber(itemid) then
             fileContent[#fileContent + 1] = line
        end
    end
    io.close(file)
    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
    for index, value in ipairs(fileContent) do
    file:write(value..'\n')
    end
    io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
         if not existsAutoloot(cid) then
            doCreateLootUserName(cid, itemid) return true
         end
         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                           
         file:write('\n'..itemid)
         file:close()
end
function existsAutoloot(cid)
  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
  if f then f:close() end
  return f ~= nil
end
function doCreateLootUserName(cid, itemid)
    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
    newFile:write(itemid)
    newFile:close()
end
function getItensFromAutoloot(cid)
  if not existsAutoloot(cid) then return {} end
  lines = {}
  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
      if line ~= "" then
              lines[#lines + 1] = tonumber(line)
      end
  end
  return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
    local auto_list = getItensFromAutoloot(cid)   
    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
    if #auto_list > 0 then
        for i = 1, #auto_list do
            n = n + 1
            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
        end
    end
    return doPlayerPopupFYI(cid, str)
end
function getContainerItems(container, array, haveCap)
    array = array or {}
    haveCap = haveCap or false
    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
        array[#array +1] = container
    else
        local size = getContainerSize(container.uid)
        haveCap = (getContainerCap(container.uid) -size) > 0
        for slot = 0, (size -1) do
            local item = getContainerItem(container.uid, slot)
            if item.itemid > 1 then
                getContainerItems(item, array, haveCap)
            end
        end
    end
    return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
    local founds = {}
    local items = not container.uid and container or getContainerItems(container)
    for index, item in pairs(items) do
        if item.itemid == itemid then
            founds[#founds +1] = item
        end
    end
    return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
        doPlayerDepositMoney(cid, deposit)
    end
    return true
end
function getAllContainerFree(cid) -- by vodka
    local containers,soma = {},0
    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
        local sitem = getPlayerSlotItem(cid, i)
        if sitem.uid > 0 then
            if isContainer(sitem.uid) then
                table.insert(containers, sitem.uid)
        soma = soma + getContainerSlotsFree(sitem.uid)
            end
        end
    end
    while #containers > 0 do
        for k = (getContainerSize(containers[1]) - 1), 0, -1 do
            local tmp = getContainerItem(containers[1], k)
            if isContainer(tmp.uid) then
                table.insert(containers, tmp.uid)
                soma = soma + getContainerSlotsFree(tmp.uid)
            end
        end
        table.remove(containers, 1)
    end
    return soma
end
function getContainerSlotsFree(container) -- by vodka
         return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    if container.itemid > 1 then
        local items = getContainerItemsById(container, itemid)
        if not items then
            return doPlayerAddItem(cid, itemid, count)
        else
            local piles = #items
            for index, item in pairs(items) do
                if item.type < 100 then
                    local sum = item.type + count
                    local result = doTransformItem(item.uid, itemid, sum)
                    if sum <= 100 then
                        return result
                    else
                        return doPlayerAddItem(cid, itemid, sum - 100)
                    end
                else
                    piles = piles - 1
                    if piles == 0 then
                        return doPlayerAddItem(cid, itemid, count)
                    end
                end
            end
        end
    end
    return false
end
function corpseRetireItems(cid, pos)
    local check, slots = false, 0
    for i = 0, 255 do
        pos.stackpos = i
        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
            corpse = getThingFromPos(pos)
            check = true
            break
        end
    end
    if check == true then
        local str, id_list = "", getItensFromAutoloot(cid)
        for _, item in pairs(getContainerItems(corpse)) do
            local id = item.itemid
            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
                local amount = isItemStackable(id) and item.type or 1
                local total_cap = getItemWeightById(id, amount)
                slots = getAllContainerFree(cid)
                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
                    str = str.." " .. getItemInfoLoot(id, amount)
                    if isItemStackable(id) then
                        doPlayerAddItemStackable(cid, id, amount)
                        AutomaticDeposit(cid, id, amount)
                    else
                        doPlayerAddItem(cid, id)
                    end
                    doRemoveItem(item.uid)   
                end
            end
        end
        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then
            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".")
        end
        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
            doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!")
        end
    end
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:lower():match('name="' .. name:lower() ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function getItemInfoLoot(id, amount)
    local info = getItemInfo(id)
    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
    registerCreatureEvent(cid, "LootEventKIll")
    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
        setPlayerStorageValue(cid, 853608, 1)
    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")
        setPlayerStorageValue(cid, 853608, -1)
        doCleanAutoloot(cid)
    end
    return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit)
    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
    end
    return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean","limpar", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
elseif isInArray({"warn","aviso"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"cor","color","type"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps","dinheiro"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "This item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
    doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true   
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
 
Lua:
        <talkaction words="!autoloot" separator=" " script="autoloot.lua"/>
Code:
function onSay(player, words, param)
    local split = param:split(",")

    local action = split[1]
    if action == "add" then
        local item = split[2]:gsub("%s+", "", 1)
        local itemType = ItemType(item)
        if itemType:getId() == 0 then
            itemType = ItemType(tonumber(item))
            if itemType:getId() == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
                return false
            end
        end

        local itemName = tonumber(split[2]) and itemType:getName() or item
        local size = 0
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            local storage = player:getStorageValue(i)
            if size == AUTO_LOOT_MAX_ITEMS then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The list is full, please remove from the list to make some room.")
                break
            end

            if storage == itemType:getId() then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." is already in the list.")
                break
            end

            if storage <= 0 then
                player:setStorageValue(i, itemType:getId())
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been added to the list.")
                break
            end

            size = size + 1
        end
    elseif action == "remove" then
        local item = split[2]:gsub("%s+", "", 1)
        local itemType = ItemType(item)
        if itemType:getId() == 0 then
            itemType = ItemType(tonumber(item))
            if itemType:getId() == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
                return false
            end
        end

        local itemName = tonumber(split[2]) and itemType:getName() or item
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            if player:getStorageValue(i) == itemType:getId() then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been removed from the list.")
                player:setStorageValue(i, 0)
                return false
            end
        end

        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." was not founded in the list.")
    elseif action == "show" then
        local text = "-- Auto Loot List --\n"
        local count = 1
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            local storage = player:getStorageValue(i)
            if storage > 0 then
                text = string.format("%s%d. %s\n", text, count, ItemType(storage):getName())
                count = count + 1
            end
        end

        if text == "" then
            text = "Empty"
        end

        player:showTextDialog(1950, text, false)
    elseif action == "clear" then
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            player:setStorageValue(i, 0)
        end

        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The autoloot list has been cleared.")
    else
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use the commands: !autoloot {add, remove, show, clear}")
    end

    return false
end
Code:
    <event type="kill" name="AutoLoot" script="autoloot.lua" />
Code:
local function scanContainer(cid, position)
    local player = Player(cid)
    if not player then
        return
    end

    local corpse = Tile(position):getTopDownItem()
    if not corpse or not corpse:isContainer() then
        return
    end

    if corpse:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == cid then
        for a = corpse:getSize() - 1, 0, -1 do
            local containerItem = corpse:getItem(a)
            if containerItem then
                for b = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
                    if player:getStorageValue(b) == containerItem:getId() then
                        containerItem:moveTo(player)
                    end
                end
            end
        end
    end
end

function onKill(player, target)
    if not target:isMonster() then
        return true
    end

    addEvent(scanContainer, 100, player:getId(), target:getPosition())
    return true
end

The first is as pronounced in talkactions and the second in creaturescripts
 
hmm maybe it work but i cant ask !autoloot show and other

autoloot.lua:82: attempt to index local 'player' (a number value) stack treback
 
hmm maybe it work but i cant ask !autoloot show and other

autoloot.lua:82: attempt to index local 'player' (a number value) stack treback
Lua:
function onSay(player, words, param)
    local split = param:split(",")
    local action = split[1]
    if action == "add" then
 
        if not split[2] then return true end
    
        local item = split[2]:gsub("%s+", "", 1)
        local itemType = ItemType(item)
        if itemType:getId() == 0 then
            itemType = ItemType(tonumber(item))
            if not itemType or itemType:getId() == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
                return false
            end
        end

        local itemName = tonumber(split[2]) and itemType:getName() or item
        local size = 0
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            local storage = player:getStorageValue(i)
            if size == AUTO_LOOT_MAX_ITEMS then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The list is full, please remove from the list to make some room.")
                break
            end

            if storage == itemType:getId() then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." is already in the list.")
                break
            end

            if storage <= 0 then
                player:setStorageValue(i, itemType:getId())
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been added to the list.")
                break
            end

            size = size + 1
        end
    elseif action == "remove" then
        if not split[2] then return true end
    
        local item = split[2]:gsub("%s+", "", 1)
        local itemType = ItemType(item)
        if itemType:getId() == 0 then
            itemType = ItemType(tonumber(item))
            if itemType:getId() == 0 then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
                return false
            end
        end

        local itemName = tonumber(split[2]) and itemType:getName() or item
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            if player:getStorageValue(i) == itemType:getId() then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been removed from the list.")
                player:setStorageValue(i, 0)
                return false
            end
        end

        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." was not founded in the list.")
    elseif action == "show" then
        local text = "-- Auto Loot List --\n"
        local count = 1
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            local storage = player:getStorageValue(i)
            if storage > 0 then
                text = string.format("%s%d. %s\n", text, count, ItemType(storage):getName())
                count = count + 1
            end
        end

        if text == "" then
            text = "Empty"
        end

        player:showTextDialog(1950, text, false)
    elseif action == "clear" then
        for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
            player:setStorageValue(i, 0)
        end

        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The autoloot list has been cleared.")
    else
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use the commands: !autoloot {add, remove, show, clear}")
    end

    return false
end
Test
 
talkactions/scripts/autoloot.lua:66: 'for' initial value must be a number
stack traceback:
data/talkactions/scripts/autoloot.lua:66: in function <data/talkactions/scripts/autoloot.lua:1>
 
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