Hello!
I love to automate my tasks as mapper to the maximum. Because I do not have much free time, I use a lot of the auto-border feature to do things faster.
Well, I'm having trouble trying to create an auto border with several "layers"
Let's see my attempts:
first creating borders for this tile:
<brush name="basalt" type="ground" server_lookid="17854" z-order="19900">
<item id="17854" chance="2500"/>
<item id="17855" chance="2000"/>
<item id="17856" chance="2500"/>
<item id="17857" chance="2500"/>
<friend name="purple crystal mountain"/>
</brush>
then i add border to "none"
<brush name="basalt" type="ground" server_lookid="17854" z-order="19900">
<item id="17854" chance="2500"/>
<item id="17855" chance="2000"/>
<item id="17856" chance="2500"/>
<item id="17857" chance="2500"/>
<border align="outer" to="none" id="7778"/>
<friend name="purple crystal mountain"/>
</brush>
Then I decided to put the mountain wall:
<brush name="basalt" type="ground" server_lookid="17854" z-order="19900">
<item id="17854" chance="2500"/>
<item id="17855" chance="2000"/>
<item id="17856" chance="2500"/>
<item id="17857" chance="2500"/>
<border align="outer" to="none" id="7778"/>
<border align="outer" id="61"/>
<friend name="purple crystal mountain"/>
</brush>
In the next step, I would like to add the edges as seen in the following image, but in theory they appear below the current walls and so they do not appear on the map. Or is this because the editor does not use two edges with the same "align" at the same time?
If I add the walls as align = "inner" and invert the walls, they come out as in the figure below.
Briefly explaining the problem: I need to put two "outer" edges, but one must be "outer outer", ie, offset 1sqm more than the outer edge.
Is there any way to do the auto border correctly as in the penultimate image? (not by hand heh)
I love to automate my tasks as mapper to the maximum. Because I do not have much free time, I use a lot of the auto-border feature to do things faster.
Well, I'm having trouble trying to create an auto border with several "layers"
Let's see my attempts:
first creating borders for this tile:
<brush name="basalt" type="ground" server_lookid="17854" z-order="19900">
<item id="17854" chance="2500"/>
<item id="17855" chance="2000"/>
<item id="17856" chance="2500"/>
<item id="17857" chance="2500"/>
<friend name="purple crystal mountain"/>
</brush>
then i add border to "none"
<brush name="basalt" type="ground" server_lookid="17854" z-order="19900">
<item id="17854" chance="2500"/>
<item id="17855" chance="2000"/>
<item id="17856" chance="2500"/>
<item id="17857" chance="2500"/>
<border align="outer" to="none" id="7778"/>
<friend name="purple crystal mountain"/>
</brush>
Then I decided to put the mountain wall:
<brush name="basalt" type="ground" server_lookid="17854" z-order="19900">
<item id="17854" chance="2500"/>
<item id="17855" chance="2000"/>
<item id="17856" chance="2500"/>
<item id="17857" chance="2500"/>
<border align="outer" to="none" id="7778"/>
<border align="outer" id="61"/>
<friend name="purple crystal mountain"/>
</brush>
In the next step, I would like to add the edges as seen in the following image, but in theory they appear below the current walls and so they do not appear on the map. Or is this because the editor does not use two edges with the same "align" at the same time?
If I add the walls as align = "inner" and invert the walls, they come out as in the figure below.
Briefly explaining the problem: I need to put two "outer" edges, but one must be "outer outer", ie, offset 1sqm more than the outer edge.
Is there any way to do the auto border correctly as in the penultimate image? (not by hand heh)