Chriistian.L.B
Intermediate OT User
- Joined
- Apr 17, 2008
- Messages
- 229
- Solutions
- 5
- Reaction score
- 129
I'm using OTX 3.1 and the autoloot crash the server, someone can help me to fix this ?
GDB REPORT:
GDB REPORT:
Code:
#0 0x00000000006dce8a in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_begin() ()
#1 0x0000000000769f48 in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
#2 0x000000000076648d in std::set<unsigned int, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
#3 0x0000000000762b3d in Player::getAutoLootItem(unsigned short) ()
#4 0x0000000000706fea in MonsterType::createLoot(Container*) ()
#5 0x00000000006fff0a in Monster::dropLoot(Container*, Creature*) ()
#6 0x000000000058e408 in Creature::dropCorpse(Creature*, Creature*, bool, bool) ()
#7 0x000000000058df7b in Creature::onDeath() ()
#8 0x00000000005c24d9 in Game::checkCreatures(unsigned long) ()
#9 0x00000000005f5bda in void std::_Mem_fn<void (Game::*)(unsigned long)>::operator()<unsigned long&, void>(Game*, unsigned long&) const ()
#10 0x00000000005f162f in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned long)> (Game*, unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) ()
#11 0x00000000005ea3e0 in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned long)> (Game*, unsigned long)>::operator()<, void>() ()
#12 0x00000000005e3313 in std::_Function_handler<void (), std::_Bind<std::_Mem_f---Type <return> to continue, or q <return> to quit---Quit
(gdb) Quit
(gdb) bt full
#0 0x00000000006dce8a in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_begin() ()
No symbol table info available.
#1 0x0000000000769f48 in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
No symbol table info available.
#2 0x000000000076648d in std::set<unsigned int, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
No symbol table info available.
#3 0x0000000000762b3d in Player::getAutoLootItem(unsigned short) ()
No symbol table info available.
#4 0x0000000000706fea in MonsterType::createLoot(Container*) ()
No symbol table info available.
#5 0x00000000006fff0a in Monster::dropLoot(Container*, Creature*) ()
No symbol table info available.
#6 0x000000000058e408 in Creature::dropCorpse(Creature*, Creature*, bool, bool) ()
No symbol table info available.
#7 0x000000000058df7b in Creature::onDeath() ()
No symbol table info available.
#8 0x00000000005c24d9 in Game::checkCreatures(unsigned long) ()
---Type <return> to continue, or q <return> to quit---