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TFS 1.X+ Autoloot crash server

Chriistian.L.B

Intermediate OT User
Joined
Apr 17, 2008
Messages
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I'm using OTX 3.1 and the autoloot crash the server, someone can help me to fix this ?

GDB REPORT:

Code:
#0  0x00000000006dce8a in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_begin() ()
#1  0x0000000000769f48 in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
#2  0x000000000076648d in std::set<unsigned int, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
#3  0x0000000000762b3d in Player::getAutoLootItem(unsigned short) ()
#4  0x0000000000706fea in MonsterType::createLoot(Container*) ()
#5  0x00000000006fff0a in Monster::dropLoot(Container*, Creature*) ()
#6  0x000000000058e408 in Creature::dropCorpse(Creature*, Creature*, bool, bool) ()
#7  0x000000000058df7b in Creature::onDeath() ()
#8  0x00000000005c24d9 in Game::checkCreatures(unsigned long) ()
#9  0x00000000005f5bda in void std::_Mem_fn<void (Game::*)(unsigned long)>::operator()<unsigned long&, void>(Game*, unsigned long&) const ()
#10 0x00000000005f162f in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned long)> (Game*, unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) ()
#11 0x00000000005ea3e0 in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned long)> (Game*, unsigned long)>::operator()<, void>() ()
#12 0x00000000005e3313 in std::_Function_handler<void (), std::_Bind<std::_Mem_f---Type <return> to continue, or q <return> to quit---Quit
(gdb) Quit
(gdb) bt full
#0  0x00000000006dce8a in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::_M_begin() ()
No symbol table info available.
#1  0x0000000000769f48 in std::_Rb_tree<unsigned int, unsigned int, std::_Identity<unsigned int>, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
No symbol table info available.
#2  0x000000000076648d in std::set<unsigned int, std::less<unsigned int>, std::allocator<unsigned int> >::find(unsigned int const&) ()
No symbol table info available.
#3  0x0000000000762b3d in Player::getAutoLootItem(unsigned short) ()
No symbol table info available.
#4  0x0000000000706fea in MonsterType::createLoot(Container*) ()
No symbol table info available.
#5  0x00000000006fff0a in Monster::dropLoot(Container*, Creature*) ()
No symbol table info available.
#6  0x000000000058e408 in Creature::dropCorpse(Creature*, Creature*, bool, bool) ()
No symbol table info available.
#7  0x000000000058df7b in Creature::onDeath() ()
No symbol table info available.
#8  0x00000000005c24d9 in Game::checkCreatures(unsigned long) ()
---Type <return> to continue, or q <return> to quit---
 
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