• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua autoloot does not work

jel

Member
Joined
Mar 22, 2014
Messages
302
Reaction score
12
Good morning, how can I change these changes in my script?

autoloot

my monster.lua
Lua:
function Monster:onDropLoot(corpse)
    if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
        return
    end

    local mType = self:getType()
    if mType:isRewardBoss() then
        corpse:registerReward()
        return
    end

    local player = Player(corpse:getCorpseOwner())
    local mType = self:getType()
    if not player or player:getStamina() > 840 then
        local monsterLoot = mType:getLoot()
        for i = 1, #monsterLoot do
            local boolCharm = false
            if player then
                local charmType = player:getCharmMonsterType(CHARM_GUT)
                if charmType and charmType:raceId() == mType:raceId() then
                    boolCharm = true
                end
            end
        
            local item = corpse:createLootItem(monsterLoot[i], boolCharm)
            if self:getName():lower() == (Game.getBoostedCreature()):lower() then
                local itemBoosted = corpse:createLootItem(monsterLoot[i], boolCharm)
            end
            if not item then
                print('[Warning] DropLoot:', 'Could not add loot item to corpse.')
            end
        end

        if player then
            local text = {}
            if self:getName():lower() == (Game.getBoostedCreature()):lower() then
                 text = ("Loot of %s: %s (boosted loot)"):format(mType:getNameDescription(), corpse:getContentDescription())
            else
                 text = ("Loot of %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())           
            end
            local party = player:getParty()
            if party then
                party:broadcastPartyLoot(text)
            else
                player:sendTextMessage(MESSAGE_LOOT, text)
            end
            player:updateKillTracker(self, corpse)
        end
    else
        local text = ("Loot of %s: nothing (due to low stamina)"):format(mType:getNameDescription())
        local party = player:getParty()
        if party then
            party:broadcastPartyLoot(text)
        else
            player:sendTextMessage(MESSAGE_LOOT, text)
        end
    end
end

function Monster:onSpawn(position)
    if self:getType():isRewardBoss() then
        self:setReward(true)
    end

    if self:getName():lower() == "cobra scout" or
        self:getName():lower() == "cobra vizier" or
        self:getName():lower() == "cobra assassin" then
        if getGlobalStorageValue(GlobalStorage.CobraBastionFlask) >= os.time() then
            self:setHealth(self:getMaxHealth() * 0.75)
        end
    end

    if not self:getType():canSpawn(position) then
        self:remove()
    else
        local spec = Game.getSpectators(position, false, false)
        for _, pid in pairs(spec) do
            local monster = Monster(pid)
            if monster and not monster:getType():canSpawn(position) then
                monster:remove()
            end
        end

        if self:getName():lower() == 'iron servant replica' then
            local chance = math.random(100)
            if Game.getStorageValue(GlobalStorage.ForgottenKnowledge.MechanismDiamond) >= 1
            and Game.getStorageValue(GlobalStorage.ForgottenKnowledge.MechanismGolden) >= 1 then
                if chance > 30 then
                    local chance2 = math.random(2)
                    if chance2 == 1 then
                        Game.createMonster('diamond servant replica', self:getPosition(), false, true)
                    elseif chance2 == 2 then
                        Game.createMonster('golden servant replica', self:getPosition(), false, true)
                    end
                    self:remove()
                end
                return true
            end
            if Game.getStorageValue(GlobalStorage.ForgottenKnowledge.MechanismDiamond) >= 1 then
                if chance > 30 then
                    Game.createMonster('diamond servant replica', self:getPosition(), false, true)
                    self:remove()
                end
            end
            if Game.getStorageValue(GlobalStorage.ForgottenKnowledge.MechanismGolden) >= 1 then
                if chance > 30 then
                    Game.createMonster('golden servant replica', self:getPosition(), false, true)
                    self:remove()
                end
            end
            return true
        end
    end
end
 
Back
Top