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Lua Autoloot for Ultravip instead of premium players

Thorn

Spriting since 2013
Joined
Sep 24, 2012
Messages
2,203
Solutions
1
Reaction score
921
Location
Chile
Hello guys, i have a script of autoloot that is set to work on premium or not premium players, but i also have a second premium wich i call ultravip, i would like to ask your help to make autoloot work for ultravips only :(

i'll post the autoloot and idk what else i need to post, something about the ultravip of course but i dont know what or where is located i forgot

Code:
<?xml version="1.0" encoding="ISO-8859-1"?> 
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes"> 
<config name="Loot_func"><![CDATA[
                info = {
                        OnlyPremium = true,
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end   
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable(x.itemid) then
                                                doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                                                AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                                doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
        function onDeath(cid, corpse, deathList)
        local killer,pos = deathList[1],getCreaturePosition(cid)
        addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
                        registerCreatureEvent(target, "LootEventDeath")
                                end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
if info.OnlyPremium == true and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
local item = ExistItemByName(tostring(t[2]))
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
end
local itemlist = getItemIdByName(tostring(t[2]))
if check == true and isInArray(info.BlockItemsList, itemlist) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, itemlist) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
end
func(cid, itemlist)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
I commented where i made the changes with "i added it here"
I'll explain how i made the changes.
I looked for
Lua:
OnlyPremium
and found
Lua:
info.OnlyPremium
then placed
Lua:
ultravip = true,
below
Lua:
OnlyPremium = true
and then replaced
Lua:
if info.OnlyPremium == true and not isPremium(cid) then
with this
Lua:
if (info.ultravip or info.OnlyPremium) and not isPremium(cid) then
That is how easy it was ;)
Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
                info = {
                        OnlyPremium = true,
                        -- i added it here
                        ultravip = true,
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable(x.itemid) then
                                                doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                                                AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                                doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
        function onDeath(cid, corpse, deathList)
        local killer,pos = deathList[1],getCreaturePosition(cid)
        addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
                        registerCreatureEvent(target, "LootEventDeath")
                                end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
-- i added it here
if (info.ultravip or info.OnlyPremium) and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
local item = ExistItemByName(tostring(t[2]))
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
end
local itemlist = getItemIdByName(tostring(t[2]))
if check == true and isInArray(info.BlockItemsList, itemlist) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, itemlist) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
end
func(cid, itemlist)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
Last edited:
I commented where i made the changes with "i added it here"
I'll explain how i made the changes.
I looked for
Lua:
OnlyPremium
and found
Lua:
info.OnlyPremium
then placed
Lua:
ultravip = true,
below
Lua:
OnlyPremium = true
and then replaced
Lua:
if info.OnlyPremium == true and not isPremium(cid) then
with this
Lua:
if (info.ultravip or info.OnlyPremium) and not isPremium(cid) then
That is how easy it was ;)
Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
                info = {
                        OnlyPremium = true,
                        -- i added it here
                        ultravip = true,
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable(x.itemid) then
                                                doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                                                AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                                doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
        function onDeath(cid, corpse, deathList)
        local killer,pos = deathList[1],getCreaturePosition(cid)
        addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
                        registerCreatureEvent(target, "LootEventDeath")
                                end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
-- i added it here
if (info.ultravip or info.OnlyPremium) and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
local item = ExistItemByName(tostring(t[2]))
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
end
local itemlist = getItemIdByName(tostring(t[2]))
if check == true and isInArray(info.BlockItemsList, itemlist) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, itemlist) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
end
func(cid, itemlist)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>

:O but i never showed you the ultravip script, are you ure it's gonna work? dont you preffer to check the script better?

Actually i found the system i have
The best VIP system ever! [Action/Movevent/Globalevent]
 
Last edited by a moderator:
:O but i never showed you the ultravip script, are you ure it's gonna work? dont you preffer to check the script better?
Lets just change the script.

Add this to your function.lua.
Lua:
-- yes I am running out of names for things :p
function getPlayerStatus(cid)
    if isPremium(cid) then
        return true
    elseif getPlayerVipDays(cid) > 0 then
        return true
    end
    return false
end

Replace your old script with this one.
Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
                info = {
                        -- OnlyPremium = true, -- not going to use this at all
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable(x.itemid) then
                                                doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                                                AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                                doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
        function onDeath(cid, corpse, deathList)
        local killer,pos = deathList[1],getCreaturePosition(cid)
        addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
                        registerCreatureEvent(target, "LootEventDeath")
                                end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
-- lets just check to see if the player is premium, vip
if getPlayerStatus(cid) then
    doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
    ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
    doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
    local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
    local item = ExistItemByName(tostring(t[2]))
    if not item then
        doPlayerSendCancel(cid, "This item does not exist.") return true
    end
    local itemlist = getItemIdByName(tostring(t[2]))
    if check == true and isInArray(info.BlockItemsList, itemlist) then
        doPlayerSendCancel(cid, "You can not add this item in the list!") return true
    elseif isInTable(cid, itemlist) == check then
        doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
    end
    func(cid, itemlist)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
Lets just change the script.

Add this to your function.lua.
Lua:
-- yes I am running out of names for things :p
function getPlayerStatus(cid)
    if isPremium(cid) then
        return true
    elseif getPlayerVipDays(cid) > 0 then
        return true
    end
    return false
end

Replace your old script with this one.
Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
                info = {
                        -- OnlyPremium = true, -- not going to use this at all
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable(x.itemid) then
                                                doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                                                AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                                doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
        function onDeath(cid, corpse, deathList)
        local killer,pos = deathList[1],getCreaturePosition(cid)
        addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
                        registerCreatureEvent(target, "LootEventDeath")
                                end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
-- lets just check to see if the player is premium, vip
if getPlayerStatus(cid) then
    doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
    ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
    doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
    local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
    local item = ExistItemByName(tostring(t[2]))
    if not item then
        doPlayerSendCancel(cid, "This item does not exist.") return true
    end
    local itemlist = getItemIdByName(tostring(t[2]))
    if check == true and isInArray(info.BlockItemsList, itemlist) then
        doPlayerSendCancel(cid, "You can not add this item in the list!") return true
    elseif isInTable(cid, itemlist) == check then
        doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
    end
    func(cid, itemlist)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
awesome thanks man!! and one more thing if you could help me, autoloot isn't allowing new items to be picked, like custom ones not from cipsoft
and where is functions.,lua? D: i only have 050-function, is that the one?
 
Last edited:
awesome thanks man!! and one more thing if you could help me, autoloot isn't allowing new items to be picked, like custom ones not from cipsoft
and where is functions.,lua? D: i only have 050-function, is that the one?
050-function is fine, I do have a service for this type of stuff, see my signature. Yes I am charging now a days for scripts, I think I've earned that right. ;)
 
050-function is fine, I do have a service for this type of stuff, see my signature. Yes I am charging now a days for scripts, I think I've earned that right. ;)
Ok sorry man i just tested it and it isn't working
this is what i see, i created a new account, not ultravip nor vip(premium) and it can use the autoloot
other thing i see is a player that can't add more items to his list because he "needs premium" and he has 8 days left of ultra vip
 
Bump for this plz
a ultravip player uses !autoloot an gets the message you need to be premium, and he is ultra vip and premium (vip)

latest autoloot mod
Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
                info = {
                        -- OnlyPremium = true, -- not going to use this at all
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable(x.itemid) then
                                                doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                                                AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                                doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
    domodlib('Loot_func')
    function onDeath(cid, corpse, deathList)
        if not isCreature(cid) then
            return false
        end
        local creature = nil
         for _, x in pairs(deathList) do
             if isCreature(x) then
                 creature = x
                 break
             end
         end
         if creature then
            addEvent(corpseRetireItems, 1, creature, getCreaturePosition(cid))
        end
        return true
    end
]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
                        registerCreatureEvent(target, "LootEventDeath")
                                end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
-- lets just check to see if the player is premium, vip
if getPlayerStatus(cid) then
    doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
    ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
    doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
    local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
    local item = ExistItemByName(tostring(t[2]))
    if not item then
        doPlayerSendCancel(cid, "This item does not exist.") return true
    end
    local itemlist = getItemIdByName(tostring(t[2]))
    if check == true and isInArray(info.BlockItemsList, itemlist) then
        doPlayerSendCancel(cid, "You can not add this item in the list!") return true
    elseif isInTable(cid, itemlist) == check then
        doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
    end
    func(cid, itemlist)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
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