• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

RevScripts Autoloot

tulio271

New Member
Joined
Jul 15, 2019
Messages
9
Reaction score
2
Hello everyone, I have a problem. I'm using the Canary OpenTibiaBR latest version, and I have this autoloot script. However, it has the following issue: after adding one item, it doesn't allow adding any more items, and the !autoloot command simply bugs out. It doesn't display any errors; it just stops working. However, the items I added to autoloot still function. If possible, I would like the script to create a gold pouch in the player's store inbox, and all autoloot collected should go into the gold pouch.

Lua:
local autoloot = {
    talkaction = "!autoloot",
    storageBase = 50000,
    freeAccountLimit = 10,
    premiumAccountLimit = 20
}

local autolootCache = {}

local function getPlayerLimit(player)
    return player:isPremium() and autoloot.premiumAccountLimit or autoloot.freeAccountLimit
end

local function getPlayerAutolootItems(player)
    local limits = getPlayerLimit(player)
    local guid = player:getGuid()
    local itemsCache = autolootCache[guid]
    if itemsCache then
        if #itemsCache > limits then
            local newChache = {unpack(itemsCache, 1, limits)}
            autolootCache[guid] = newChache
            return newChache
        end
        return itemsCache
    end

    local items = {}
    for i = 1, limits do
        local itemType = ItemType(tonumber(player:getStorageValue(autoloot.storageBase + i)) or 0)
        if itemType and itemType:getId() ~= 0 then
            items[#items + 1] = itemType:getId()
        end
    end

    autolootCache[guid] = items
    return items
end

local function setPlayerAutolootItems(player, items)
    for i = 1, getPlayerLimit(player) do
        player:setStorageValue(autoloot.storageBase + i, (items[i] and items[i] or -1))
    end
    return true
end

local function addPlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    for _, id in pairs(items) do
        if itemId == id then
            return false
        end
    end
    items[#items + 1] = itemId
    return setPlayerAutolootItems(player, items)
end

local function removePlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    for i, id in pairs(items) do
        if itemId == id then
            table.remove(items, i)
            return setPlayerAutolootItems(player, items)
        end
    end
    return false
end

local function hasPlayerAutolootItem(player, itemId)
    for _, id in pairs(getPlayerAutolootItems(player)) do
        if itemId == id then
            return true
        end
    end
    return false
end

local ec = EventCallback()

function ec.monsterOnDropLoot(monster, corpse)
    if not corpse:getType():isContainer() then
        return
    end

    local corpseOwner = Player(corpse:getCorpseOwner())
    local items = corpse:getItems()
    for _, item in pairs(items) do
        if hasPlayerAutolootItem(corpseOwner, item:getId()) then
            if not item:moveTo(corpseOwner) then
                corpseOwner:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You no have capacity.")
                break
            end
        end
    end
end

ec:register(3)

local talkAction = TalkAction(autoloot.talkaction)

function talkAction.onSay(player, words, param, type)
    local split = param:splitTrimmed(",")
    local action = split[1]
    local items = getPlayerAutolootItems(player)
    local description = {string.format("~ Your autoloot list, capacity: %d/%d ~\n", #items, getPlayerLimit(player))}
    for i, itemId in pairs(items) do
        description[#description + 1] = string.format("%d) %s", i, ItemType(itemId):getName())
    end
    if not action then
        player:showTextDialog(
            23721,
            string.format(
                "Examples of use:\n%s add,gold coin\n%s remove,gold coin\n%s clear\n\n~Available slots~\nfreeAccount: %d\npremiumAccount: %d \n\n" ..table.concat(description, "\n"),
                words,
                words,
                words,
                autoloot.freeAccountLimit,
                autoloot.premiumAccountLimit
            ),
            false
        )
        return false
    end

    if action == "clear" then
        setPlayerAutolootItems(player, {})
        player:sendCancelMessage("Autoloot list cleaned.")
        return false
    end

    local function getItemType()
        local itemType = ItemType(split[2])
        if not itemType or itemType:getId() == 0 then
            itemType = ItemType(tonumber(split[2]) or 0)
            if not itemType or itemType:getId() == 0 then
                player:sendCancelMessage(string.format("The item %s does not exists!", split[2]))
                return false
            end
        end
        return itemType
    end

    if action == "add" then
        local itemType = getItemType()
        if itemType then
            local limits = getPlayerLimit(player)
            if #getPlayerAutolootItems(player) >= limits then
                player:sendCancelMessage(string.format("Your auto loot only allows you to add %d items.", limits))
                return false
            end

            if addPlayerAutolootItem(player, itemType:getId()) then
                player:sendCancelMessage(string.format("Perfect you have added to the list: %s", itemType:getName()))
            else
                player:sendCancelMessage(string.format("The item %s already exists!", itemType:getName()))
            end
        end
        return false
    elseif action == "remove" then
        local itemType = getItemType()
        if itemType then
            if removePlayerAutolootItem(player, itemType:getId()) then
                player:sendCancelMessage(
                    string.format("Perfect you have removed to the list the article: %s", itemType:getName())
                )
            else
                player:sendCancelMessage(string.format("The item %s does not exists in the list.", itemType:getName()))
            end
        end
        return false
    end

    return false
end

talkAction:separator(" ")
talkAction:groupType("normal")
talkAction:register()

local creatureEvent = CreatureEvent("autolootCleanCache")

function creatureEvent.onLogout(player)
    setPlayerAutolootItems(player, getPlayerAutolootItems(player))
    autolootCache[player:getGuid()] = nil
    return true
end

creatureEvent:register()
 
Back
Top