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Avesta 100% CPU Usage Possibly fixed?

Elf is patching the sources now. Please wait patiently :)

I think that this won't take more than some houres for him to send the new revision on SF. I don't know his personal, real plans for this sunny and warm afternoon (in Poland) anyway.
 
YEY Elf epic win!
 
ya its pretty sweet i saw that b4 and i figured that might be why he said he would help me l8er
 
Finally avesta devolupers patched it... after long time..

thanks to Remere for find the annoying issue

Dx
 
FightingElf, is there any chance you can compile and release it afterwards? I can't get my compiler working. That would be amazing!
 
it will be put in the SVN afterwards
 
I can compile it and paste it for you if there are ppl who want it to be realased in compiled version :) Let Elf does his job and don't involve him into compiling every single revision that is released 'cause it's just waste of his time which may be spend on making trunk. :)
 
I've just patched tags and trunk, hope its good now.
If its get estabilished (2-3 days period), I'll compile it and release and 0.2.11rc2, or so - have to ask Talaturen.
 
Yeah, Do we need to use -D__ONECREATURE_EVENT_ ?
 
Well, Remere fixed that, but there's another problem.
Do you guys handle without any crash?
 
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Yes, I am also having a problem with character saving. I noticed that when a character "logs out of the game" it is not displayed on the console window. Also, People can talk through the floor...lol...

**I cannot hear whispers through the floor (Thank god)**

** I can hear people yelling through the floor ='( **
 
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The player saving bug has been fixed. Players still talk talk through the floors though ;~
 
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