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Avesta 100% CPU Usage Possibly fixed?

Here is the screeny xD
 

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I am still getting 100% CPU Usage.. Should I use that parameter or not?
 
Well... According to many people on other forum The patch has no affect on the bug ='(
 
I cannot compile the latest tags/0.2.

Edit: I didn't see the new commit, sorry.

Edit2: Revision 720 doesn't compile for me. Error in bind_template.hpp
 
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Well, as seeing there is no fix I guess I will just have to make my server private and lower the max players to 50 or so...
 
lol when i use -D__ONECREATURE_EVENT_ no monsters move ='(


Also, yes i also see the performance increases in the latest revision. it rox.
 
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I commit as soon as I check is it compileable.
Also, I've made hell alot modifications in trunk (rewritten the ban class and implemented bank system) and need to test them as well.
 
Monsters are now operating correctly.. I will post any other bugs that I find here =)

great job elf
 
I am not sure if this a revision specific bug but when the CPU usage is at peak, the server does not properly shutdown thus resulting in a "reset". When I try to do /closeserver while the CPU usage is at 99%, the server restarts. This causes all the houses to be reset to when the server was started up and the character files are reset to the last time they were saved.

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I am compiling with -D__EXCEPTION_TRACER__ and will give you the specifics next time it happens.
 
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