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Avesta 100% CPU Usage Possibly fixed?

For me to both - /closeserver and shutdown via tray crashes the server (on rev 739).
 
Yeah, This bug is only happening after the server has been up for awhile. If i start up the server and then use /closeserver, the server will not crash.
 
I approve. It may be also connected with load/number of players online.
 
Not fixed but the performacne has been improved. It's not full-fix but still it's better than it was.
 
Well, for me /closeserver works fine, but shutdown crashes even on WypasOTS...
Weird, because it worked fine o.0
 
Well, I just reset my server (wiped all houses and players) and i haven't had the 100% CPU bug in over 10 hours. (About 60 online at all times)

*update Make that 21 hours so far with no 100% CPU Usage*
 
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n computer science, deadlock refers to a specific condition when two or more processes are each waiting for another to release a resource, or more than two processes are waiting for resources in a circular chain (see Necessary conditions). Deadlock is a common problem in multiprocessing where many processes share a specific type of mutually exclusive resource known as a software, or soft, lock. Computers intended for the time-sharing and/or real-time markets are often equipped with a hardware lock (or hard lock) which guarantees exclusive access to processes, forcing serialization. Deadlocks are particularly troubling because there is no general solution to avoid (soft) deadlocks.
 
Well, After over 32 hours of uptime...I finally got 100% CPU Usage ='( I am wondering if I was able to have that much uptime and no CPU usage problems just because I reset the server... I will look into this...
 
Let's hope this fix that remere made by modifying outputmessage.cpp works =)
 
Revision 751
I am having a problem with spell exhaust. After I updated to the latest distro, This problem started to occur. All my spells are setup correctly in spells.xml

Any ideas what can be causing this? I think that i'm the only one with this problem since no one else has reported it yet...

EDIT: I am using tags.
 
Ok, I'll try that xD Thanks!

EDIT: Fixed, Thanks!
 
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We found a pretty serious memory leak, hopefully it should been fixed now.
 
We found a pretty serious memory leak, hopefully it should been fixed now.

Welcome to OTLand, SimOne!
#topic:
Good that memory leak was fixed, because I had problems with it (was eating almost whole swap after few hours of use, needed to restart).
Also, I saw you've patched different fix (and better anyway :p) to pvp zones, cool :thumbup:
Thanks, was about to go sleep, but I'll patch this first.

P.S. Will pathing thread gonna be used again?
 
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