- Joined
- Aug 19, 2007
- Messages
- 4,940
- Solutions
- 11
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- 354
Hio.
There are few problems on which I and perhaps many other people need a hand, it is about source, therefore I cant do much by myself.
1. When player is logging into the game, the query will be fired to set his `online` field to 1 or to 0 when logging off. (There is no luaSQL.)
2. NPC is walking on the items that has height, already know where it is (npc.cpp), but as I mentioned, my C++ knowledge is somewhere near 0 and it seems like his walkRadius is not defined by spawn area.
3. Exhaust breaks when you hold-down spell hotkey, e.g. Exori Vis, after few seconds you will spam few of them in the same time.
Here are the latest sources:
Avesta.7z
Again - this distribution is Avesta with 7.6 support posted by Ferrus.
There are few problems on which I and perhaps many other people need a hand, it is about source, therefore I cant do much by myself.
1. When player is logging into the game, the query will be fired to set his `online` field to 1 or to 0 when logging off. (There is no luaSQL.)
2. NPC is walking on the items that has height, already know where it is (npc.cpp), but as I mentioned, my C++ knowledge is somewhere near 0 and it seems like his walkRadius is not defined by spawn area.
3. Exhaust breaks when you hold-down spell hotkey, e.g. Exori Vis, after few seconds you will spam few of them in the same time.
Here are the latest sources:
Avesta.7z
Again - this distribution is Avesta with 7.6 support posted by Ferrus.