ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
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- ralke23
Hi there! May I request a little modification for this script? I got this annihilator script to use as base for a dungeon system, what I need is that if player dies inside local quest_range, they get teleported to local exit_position instead of dying and sending to the temple.
Regards!
LUA:
local config = {
duration = 10, -- time till reset, in minutes
level_req = 100, -- minimum level to do quest
min_players = 1, -- minimum players to join quest
lever_id = 1945, -- id of lever before pulled
pulled_id = 1946 -- id of lever after pulled
}
local player_positions = {
[1] = {fromPos = Position(1010, 1163, 11), toPos = Position(1007, 1151, 11)},
[2] = {fromPos = Position(1009, 1163, 11), toPos = Position(1006, 1151, 11)},
[3] = {fromPos = Position(1008, 1163, 11), toPos = Position(1005, 1151, 11)},
[4] = {fromPos = Position(1007, 1163, 11), toPos = Position(1004, 1151, 11)}
}
local monsters = {
[1] = {pos = Position(1004, 1149, 11), name = "Demon"},
[2] = {pos = Position(1006, 1149, 11), name = "Demon"},
[3] = {pos = Position(1008, 1151, 11), name = "Annihilator"},
[4] = {pos = Position(1009, 1151, 11), name = "Annihilator"},
[5] = {pos = Position(1005, 1153, 11), name = "Demon"},
[6] = {pos = Position(1007, 1153, 11), name = "Demon"}
}
local quest_range = {fromPos = Position(1003, 1146, 11), toPos = Position(1022, 1154, 11)} -- see image in thread for explanation
local exit_position = Position(998, 1163, 11) -- Position completely outside the quest area
function doResetAnnihilator(position, cid_array)
local tile = Tile(position)
local item = tile and tile:getItemById(config.pulled_id)
if not item then
return
end
local monster_names = {}
for key, value in pairs(monsters) do
if not isInArray(monster_names, value.name) then
monster_names[#monster_names + 1] = value.name
end
end
for i = 1, #monsters do
local creatures = Tile(monsters[i].pos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
for i = 1, #player_positions do
local creatures = Tile(player_positions[i].toPos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
for key, cid in pairs(cid_array) do
local participant = Player(cid)
if participant and isInRange(participant:getPosition(), quest_range.fromPos, quest_range.toPos) then
participant:teleportTo(exit_position)
exit_position:sendMagicEffect(CONST_ME_TELEPORT)
end
end
item:transform(config.lever_id)
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if item.itemid ~= config.lever_id then
return player:sendCancelMessage("The quest is currently in use. Cooldown is " .. config.duration .. " minutes.")
end
local participants, pull_player = {}, false
for i = 1, #player_positions do
local fromPos = player_positions[i].fromPos
local tile = Tile(fromPos)
if not tile then
print(">> ERROR: Annihilator tile does not exist for Position(" .. fromPos.x .. ", " .. fromPos.y .. ", " .. fromPos.z .. ").")
return player:sendCancelMessage("There is an issue with this quest. Please contact an administrator.")
end
local creature = tile:getBottomCreature()
if creature then
local participant = creature:getPlayer()
if not participant then
return player:sendCancelMessage(participant:getName() .. " is not a valid participant.")
end
if participant:getLevel() < config.level_req then
return player:sendCancelMessage(participant:getName() .. " is not the required level.")
end
if participant.uid == player.uid then
pull_player = true
end
participants[#participants + 1] = {participant = participant, toPos = player_positions[i].toPos}
end
end
if #participants < config.min_players then
return player:sendCancelMessage("You do not have the required amount of participants.")
end
if not pull_player then
return player:sendCancelMessage("You are in the wrong position.")
end
for i = 1, #monsters do
local toPos = monsters[i].pos
if not Tile(toPos) then
print(">> ERROR: Annihilator tile does not exist for Position(" .. toPos.x .. ", " .. toPos.y .. ", " .. toPos.z .. ").")
return player:sendCancelMessage("There is an issue with this quest. Please contact an administrator.")
end
Game.createMonster(monsters[i].name, monsters[i].pos, false, true)
end
local cid_array = {}
for i = 1, #participants do
participants[i].participant:teleportTo(participants[i].toPos)
participants[i].toPos:sendMagicEffect(CONST_ME_TELEPORT)
cid_array[#cid_array + 1] = participants[i].participant.uid
end
item:transform(config.pulled_id)
addEvent(doResetAnnihilator, config.duration * 60 * 1000, toPosition, cid_array)
return true
end
Regards!