why dont use rule violation?
<mod name="Commands Mods" version="1.0" enabled="yes">
<talkaction log="yes" words="/rename" access="3" event="script"><![CDATA[
function sugested()
local cons = {'b','c','d','f','g','h','i','j','k','l','m','n',' p','q','r','s','t','v','x','y','z'}
local vog = {"a",'e','i','o','u'}
local sibalas = {}
for i=1,#cons do
for e=1,#vog do
table.insert(sibalas,1,cons[i]..vog[e])
end
end
local total = ""
for i=1,math.random(1,2) do
local nam = ""
for i=1,math.random(2,4) do
nam = nam..sibalas[math.random(1,#sibalas)]
end
if math.random(1,2) == 1 then
nam = nam..vog[math.random(1,#vog)]
elseif math.random(1,2) == 2 then
nam = nam..cons[math.random(1,#vog)]
end
total = total..(i == 2 and ' ' or '')..nam:sub(1,1):upper()..nam:sub(2,-1)
end
return total
end
function onSay(cid, words, param, channel)
if param == 'gen' then
doCreatureSay(cid,'Suggested name: '..sugested(),1)
return true
end
local param1,param2 = param:match('(.-)[;:,.]%s*(.+)')
param = param1 or param
param2 = param2 or sugested()
if not param then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Use like this: /rename Old name, New name')
return true
end
if param2:len() <= 2 or param2:len() > 20 then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Please 3-20 characters.')
return true
end
if param2:match('[%a%d%s%u%l]+') ~= param2 then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Please only A-Z 0-9')
return true
end
param2 = param2:sub(1,1):upper()..param2:sub(2,-1)
local p2 = getPlayerByName(param)
if p2 and isPlayer(p2) then
local id = getPlayerGUID(p2)
doPlayerPopupFYI(p2,'Changing your name. Please login aigan on your character list.')
addEvent(doRemoveCreature,2000,p2)
addEvent(function(id,param2)
db.executeQuery("UPDATE `players` SET `name` = '"..param2.."' WHERE `id` ="..id)
end,2100,id,param2)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Player '..param..' not found.')
return true
end
return true
end
]]></talkaction>
</mod>
how it works then /rename admin tko? and it will rename me?now i need is a ban script! i havent tested it yet but i will post error here if i get one!
/rename TKO, The Master TKO
NO PERFECT CHANGE NAME ((NOOB XML))
Code:<mod name="Commands Mods" version="1.0" enabled="yes"> <talkaction log="yes" words="/rename" access="3" event="script"><![CDATA[ function sugested() local cons = {'b','c','d','f','g','h','i','j','k','l','m','n',' p','q','r','s','t','v','x','y','z'} local vog = {"a",'e','i','o','u'} local sibalas = {} for i=1,#cons do for e=1,#vog do table.insert(sibalas,1,cons[i]..vog[e]) end end local total = "" for i=1,math.random(1,2) do local nam = "" for i=1,math.random(2,4) do nam = nam..sibalas[math.random(1,#sibalas)] end if math.random(1,2) == 1 then nam = nam..vog[math.random(1,#vog)] elseif math.random(1,2) == 2 then nam = nam..cons[math.random(1,#vog)] end total = total..(i == 2 and ' ' or '')..nam:sub(1,1):upper()..nam:sub(2,-1) end return total end function onSay(cid, words, param, channel) if param == 'gen' then doCreatureSay(cid,'Suggested name: '..sugested(),1) return true end local param1,param2 = param:match('(.-)[;:,.]%s*(.+)') param = param1 or param param2 = param2 or sugested() if not param then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Use like this: /rename Old name, New name') return true end if param2:len() <= 2 or param2:len() > 20 then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Please 3-20 characters.') return true end if param2:match('[%a%d%s%u%l]+') ~= param2 then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Please only A-Z 0-9') return true end param2 = param2:sub(1,1):upper()..param2:sub(2,-1) local p2 = getPlayerByName(param) if p2 and isPlayer(p2) then local id = getPlayerGUID(p2) doPlayerPopupFYI(p2,'Changing your name. Please login aigan on your character list.') addEvent(doRemoveCreature,2000,p2) addEvent(function(id,param2) db.executeQuery("UPDATE `players` SET `name` = '"..param2.."' WHERE `id` ="..id) end,2100,id,param2) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Player '..param..' not found.') return true end return true end ]]></talkaction> </mod>