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Bardock's Mapping Thread

This is the bay's port. It has a small boat, because the bay is small too, like Cormaya. I had the idea for a script that if you right-click the map in the wall some locations like shops, temple, and other stuff will be marked in the mini-map.

port.png
bardok just to help you if you havent it yet :$
in the server i was working(Elienter) with a friend we use this script in movements to make the players know were the thinks where with small marks
i hope it work for you :$
you just need to change it a little bit to make it an action :)

PHP:
local config = {
	storage = 58200,
	version = 1, -- Increase this value after adding new marks, so player can step again and receive new map marks
	marks = {
		{mark = 3, pos = {x = 346, y = 889, z = 7}, desc = "Depot, training monks, and tools shop"},
		{mark = 2, pos = {x = 395, y = 856, z = 7}, desc = "NPC Loot"},
		{mark = 5, pos = {x = 343, y = 831, z = 7}, desc = "NPC runes y potions"},
		{mark = 14, pos = {x = 319, y = 897, z = 7}, desc = "NPC Addons"},
		{mark = 1, pos = {x = 326, y = 907, z = 7}, desc = "Distance Shop"},
		{mark = 15, pos = {x = 411, y = 903, z = 7}, desc = "Salida, exit"},
		{mark = 1, pos = {x = 501, y = 864, z = 7}, desc = "Wyverns"},
		{mark = 1, pos = {x = 580, y = 907, z = 7}, desc = "Cyclops"},
		{mark = 1, pos = {x = 476, y = 786, z = 7}, desc = "Ghouls, tarantulas, beholders"},
		{mark = 1, pos = {x = 518, y = 777, z = 7}, desc = "Dragons"},
	}
}

local f_addMark = doPlayerAddMapMark
if(not f_addMark) then f_addMark = doAddMapMark end

function onStepIn(cid, item, position, fromPosition)
	if(isPlayer(cid) ~= TRUE or getPlayerStorageValue(cid, config.storage) == config.version) then
		return
	end

	for _, m  in pairs(config.marks) do
		f_addMark(cid, m.pos, m.mark, m.desc ~= nil and m.desc or "")
                doCreatureSay(cid,"Check your minimap!", TALKTYPE_ORANGE_1)
	end
	setPlayerStorageValue(cid, config.storage, config.version)
	return TRUE
end
 
Thanks a lot dude! :D Since the map is for Zerstora, I have to talk with the team, so we could implement this script. Rep++ :peace:
 
(SPANISH)pak veas k no ai resentimientos u.u
:) i just want to help.
:DDD else thx :D you make me have a new bar :) rep++. need to spred :/ pff
 
Nice menz D:

and yeah, javiersin i think we will use that script. Will help a lot of people considering its a custom map :p
 
Wow! It looks really cool. Please finnish this project. It's going to be the best server!
 
I knew this piece was for quarantine before I even read the sentence you wrote :D

Looks like you actually captured the color and scene of the theme.
 
I love it! When I saw it I said WOW! And I thought: "Bardock has become a GREAT mapepr!"
Dude, that work is fu** awsome..
 
I said what I thought of your latest screenshot on otfans, but add this: I also dislike the groundmixing, even if it's not much it still looks wrong :(
 
24o0iua.png


I don't like the red part. Never liked those as a railing :p
The mountain with the yellow square is unnaturally shaped.. Change it like (not exactly) the little mountain on the right, so it looks more natural.
Orange: Why are there monsters that are unreachable, free exp for distance fighters plx!

For the rest, I don't really like how you placed the details.. would have done it different :p

Overall, looks playable and you tried to give it this 'infested' atmosphere.. which kind of worked :w00t:
 
@Macedoon,
Check the Quarantine Project development thread first. Those monsters are there based on a drawing, so it's ok if they're unreachable. :p About the other stuff, I might change stuff. Thanks for sharing your opinion. :peace:
 
Looks cool, should have taken it in the dark though;)
Would have looked creepier and probably better because it's a dark environment. Change the mountain shape and I'm OK with it:)
Though you should make it more like the drawing, with the 2 small towers besides the entrance
 
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