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TalkAction Basic Anti-dupe System

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That happened to me as well o.o

I've removed globalevent and server opened normally o.o
 
Yes, I have same problem when I start server:
Code:
[16:40:47.730] mysql_real_query(): SELECT *, SUBSTRING(CONVERT(attributes USING latin1) FROM 18) AS 'track' FROM player_items WHERE SUBSTRING(CONVERT(attributes USING latin1) FROM 18) IN (SELECT SUBSTRING(CONVERT(attributes USING latin1) FROM 18) FROM player_items WHERE CONVERT(attributes USING latin1) LIKE '%serial%' GROUP BY SUBSTRING(CONVERT(attributes USING latin1) FROM 18) HAVING COUNT(*) > 1) - MYSQL ERROR: Lost connection to MySQL server during query (2013)
[!] -> Cannot get info, table is empty, there are not items with duplicated serial or you have a problem on the query syntax: player_items.
[!] -> Cannot get info, table is empty, there are not items with duplicated serial or you have a problem on the query syntax: player_depotitems.
 
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That happened to me as well o.o

I've removed globalevent and server opened normally o.o

But you need check the duplicated items and when check the mysql down.
The globalevent is for check and delete the duplicated items, and the talkaction is for see the items with serial and the duplicated items...

When I try to see duplicated items, my server loses mysql connection.
 
Yes, I have same problem when I start server:
Code:
[16:40:47.730] mysql_real_query(): SELECT *, SUBSTRING(CONVERT(attributes USING latin1) FROM 18) AS 'track' FROM player_items WHERE SUBSTRING(CONVERT(attributes USING latin1) FROM 18) IN (SELECT SUBSTRING(CONVERT(attributes USING latin1) FROM 18) FROM player_items WHERE CONVERT(attributes USING latin1) LIKE '%serial%' GROUP BY SUBSTRING(CONVERT(attributes USING latin1) FROM 18) HAVING COUNT(*) > 1) - MYSQL ERROR: Lost connection to MySQL server during query (2013)
[!] -> Cannot get info, table is empty, there are not items with duplicated serial or you have a problem on the query syntax: player_items.
[!] -> Cannot get info, table is empty, there are not items with duplicated serial or you have a problem on the query syntax: player_depotitems.

The problem isn't the query, your server is losing connection to database
 
If i put this script, i loss my mysql conection, but if i dont use this script, i dont loss the mysql conection
 
I think you should create a shop.lua for geisor
because 75% of administrators Uses Open Tibia Gesior
 
CODE By: Zistonick
PHP:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getCreatureByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                local container_id = tonumber(result_plr:getDataInt("param3"))
                local container_count = tonumber(result_plr:getDataInt("param4"))
                local add_item_type = tostring(result_plr:getDataString("param5"))
                local add_item_name = tostring(result_plr:getDataString("param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    container_weight = getItemWeightById(container_id, 1)
                    if isItemRune(itemtogive_id) == TRUE then
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    if isItemRune(itemtogive_id) == TRUE then
                        full_weight = getItemWeightById(itemtogive_id, 1)
                    else
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItemEx(container_id, 1)
						doItemSetAttribute(new_container, doItemSetAttribute(uid, "serial", generateSerial()))
                        local iter = 0
                        while iter ~= container_count do
							local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
							doItemSetAttribute(new_item, doItemSetAttribute(uid, "serial", generateSerial()))
							doAddContainerItemEx(new_container, new_item)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
						doItemSetAttribute(new_item, doItemSetAttribute(uid, "serial", generateSerial()))
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
						doPlayerSave(cid)
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    return TRUE
end

The error that appears in the .exe

PHP:
[error - GlobalEvent Interface]
data/globalevents/scripts/shop.lua:onthink
Description:
<luaDoItemSetAttribute> Item not found
 
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