• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

bigfoot event

AOD Master

Banned User
Joined
Mar 4, 2011
Messages
13
Reaction score
0
i want event for big foot, big foot summon every 15sec and 7player most be in so the game start and they cant kill bigfoot but he kill them 1hit and last one win ID=XXXX
i want it work on 0.3.6
rep++
 
Last edited:
Well I edited the zombieevent script to big foot try it out and ofcourse you can edit the zombienames and shit in this script too big foot;d
Add in data/globalevents/scripts:
Code:
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    zombieCount = 2002, -- Global storage for counting the zombies in the event
    teleportActionId = 2000, -- Action id of the teleport needed for the movement script
    teleportPosition = {x = 1135, y = 1077, z = 3, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 1190, y = 1076, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
    timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
    timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
    zombieName = "bigfoot", -- Name of the zombie that should be summoned
    playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.
    
    -- Should be the same as in the creaturescript!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
    toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
    }

function onTimer()
    local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
    doItemSetAttribute(tp, "aid", config.teleportActionId)
    doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
    setGlobalStorageValue(config.playerCount, 0)
    setGlobalStorageValue(config.zombieCount, 0)
    addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
    print(getGlobalStorageValue(2001))
end

function startEvent()
    local get = getThingfromPos(config.teleportPosition)
    if get.itemid == config.teleportId then
        doRemoveItem(get.uid, 1)
    end
    
    local fromp, top = config.fromPosition, config.toPosition

    if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
        doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
        
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first bigfoot will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
                    end
                end
            end
        end
    else
        doBroadcastMessage("The bigfoot event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
                        doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end

function spawnZombie()
    if getGlobalStorageValue(config.playerCount) >= 2 then
        pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
        doSummonCreature(config.zombieName, pos)
        doSendMagicEffect(pos, CONST_ME_MORTAREA)
        setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
        doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
    end
end
Movements/scripts/bigfootevent.lua

Code:
local config = {
    playerCount = 2001, -- Global storage for counting the players in the event
    maxPlayers = 15, -- Max players who can participate
    
    }
    
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
    if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
        setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
        if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
            doBroadcastMessage("The bigfoot event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
        else    
            doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
        end    
    else
        addEvent(tpBack, 1000, cid, fromPosition)
        doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
        return false
    end
    print(getStorage(config.playerCount) .. " Players in the zombie event.")
    return true
end

function tpBack(cid, fromPosition)
    doTeleportThing(cid, fromPosition, true)
    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end
Creaturescripts/scripts/bigfoot.lua
Code:
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    
    goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
    rewards = {2195, 2152, 2160}, -- You will get this +  a gold goblet with your name on.
    --        {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
    moneyReward = {2160, 10, 1},
    
    -- Should be same as in the globalevent!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
    toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
    }

function onStatsChange(cid, attacker, type, combat, value)
    if isPlayer(cid) and isMonster(attacker) then
        if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
            if getGlobalStorageValue(config.playerCount) >= 2 then
                doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
                local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
            elseif getGlobalStorageValue(config.playerCount) == 1 then
                if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
                    doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
                    local goblet = doPlayerAddItem(cid, config.goblet, 1)
                    doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
                    local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                    doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                    for _,items in ipairs(config.rewards) do
                        doPlayerAddItem(cid, items, 1)
                    end
                    if config.moneyReward[3] == 1 then
                        doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
                    end
                end
                        
                for x = config.fromPosition.x, config.toPosition.x do
                    for y = config.fromPosition.y, config.toPosition.y do
                        for z = config.fromPosition.z, config.toPosition.z do
                            areapos = {x = x, y = y, z = z, stackpos = 253}
                            getMonsters = getThingfromPos(areapos)
                            if isMonster(getMonsters.uid) then
                                doRemoveCreature(getMonsters.uid)
                            end
                        end
                    end
                end
            end
            return false
        end
    end
return true
end
Creaturescripts/scripts/login.lua paste this inside the function:

Code:
registerCreatureEvent(cid, "bigfootevent")
Globalevents.xml paste:

Code:
<globalevent name="bigfootevent" time="15:00" event="script" value="bigfoot"/>

Movements.xml paste:

Code:
<movevent type="StepIn" actionid="2000" event="script" value="bigfoot"/>
Creaturescripts.xml paste:

Code:
<event type="statschange" name="bigfoot" event="script" value="bigfoot"/>
Big Foot.XML

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Big foot" nameDescription="an big foot" race="blood" experience="280" speed="100" manacost="0">
    <health now="500" max="500"/>
    <look type="110" corpse="9875"/>
    <targetchange interval="5000" chance="50"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="0"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-350" max="-350"/>
    </attacks>
    <defenses armor="15" defense="10"/>

NOTE: this script was not made by me but made by Gutapojk!
 
why did u exactly changed?
i see every zombie word o.O
LoL
i want a bigfoot not zombie, and it is the same, just copy paste, and i tried the zombie so it wont work +.+
 
dude if zombie doesn't work you are doing something wrong since that zombie event if for 0.3.6! and yes in there are some zombie words but that's in the script? so it will spawn your stupid big foot and ingame you will only see bigfoot if you wanna change zombie to big foot go ahead?
 
Back
Top