I wished I had more time lately. Is there anything you'd like to see?
Just request whatever you'd like to see next and I'll pick something from the list
I have participated in the autumn contest. I sadly did not make it in the top 3.
Even tho I did not really invest more than 20 minutes, I still like it very much and expected a better result.
Soo here it is.
A big shout out to @Andréew who has definitly deserved to win, congratz.
But take care. I will contest you in the upcoming event and I won't let you win that easy ever again!
Thanks for the kind words. I really appreciate that and it's probably why I keep coming back everytime after a while.
I am currently working on this new map. It's not very far yet but I am spending all my rare mapping times there. (Including all the competition entries as whole areas within the map.)
As soon as it will be ready in a first version, I will release it.
In addition, finally after 13 years of programming experience I found some motivation to dig a bit into lua-coding for tibia besides mapping.
Since I am not doing any serious server, this is just to experimentate a bit.
Based on the average damage per second of a monster, it calculates a probability to drop a backback full of certain items.
For testing purposes the factor to get a drop is very high.
I have round about 90 screenshots that I can share with you just from the map I work on currently.
Most of them have been showed off somewhere else a couple years ago. Since most of you probably can't remember, I will repost some of them from time to time.
But since I am mapping quite actively right now, to fill some missing areas, I can share some real progress with you.
As said before, I am concentrating to map very fast to offer a next state of the project as soon as possible. Keeping it clean and simple.
This time it's also not filled with life already. Any ideas what kind of monsters could fit in? (last one is inspired by a piece in my inspiration folder, I can't remember who made it)