GOD Fito
Member
- Joined
- Oct 3, 2008
- Messages
- 97
- Solutions
- 1
- Reaction score
- 9
I have this lines
What I want is that the effect goes to the player and not outward
invested
LUA:
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x+2,y=getCreaturePosition(cid).y-2,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x+2,y=getCreaturePosition(cid).y,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x+2,y=getCreaturePosition(cid).y+2,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x-2,y=getCreaturePosition(cid).y-2,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x-2,y=getCreaturePosition(cid).y,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x-2,y=getCreaturePosition(cid).y+2,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x,y=getCreaturePosition(cid).y-2,z=getCreaturePosition(cid).z}, 37)
doSendDistanceShoot(getCreaturePosition(cid), {x=getCreaturePosition(cid).x,y=getCreaturePosition(cid).y+2,z=getCreaturePosition(cid).z}, 37)
What I want is that the effect goes to the player and not outward
invested
Last edited: