function onDeath(cid, corpse, deathList)
function HaveBless(cid)
for i = 1,5 do
if getPlayerBlessing(cid, i) then
return true
end
end
return false
end
if isPlayer(cid) and HaveBless(cid) and getPlayerSkullType(cid) < SKULL_RED then
doCreatureSetDropLoot(cid, false)
end
return true
end
function onSay(cid, words, param)
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
doPlayerSendCancel(cid,'You have already got one or more blessings!')
else
if doPlayerRemoveMoney(cid, 60000) == TRUE then
if isPremium(cid) == TRUE then
for i = 1,5 do
doPlayerAddBlessing(cid, i)
end
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have been blessed by the gods!')
else
doPlayerSendCancel(cid, "You need a premium account!")
end
else
doPlayerSendCancel(cid, "You need 6 crystal coin to get blessed!")
end
end
return 1
end
function onDeath(cid, corpse, deathList)
function HaveBless(cid)
for i = 1,5 do
if getPlayerBlessing(cid, i) then
return true
end
end
return true
end
if isPlayer(cid) and HaveBless(cid) and getPlayerSkullType(cid) < SKULL_RED then
doCreatureSetDropLoot(cid, false)
end
return true
end
blessings = true
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecrement = 5
eachBlessReduction = 8