<?xml version="1.0" encoding="UTF-8"?>
<npc name="Blesser" script="data/npc/scripts/bless.lua" walkinterval="2000" speed="1" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="57" head="115" body="113" legs="31" feet="38"/>
<parameters>
<parameter key="message_greet" value="Hello, |PLAYERNAME|. I sell 'first', 'second', 'third', 'fourth' and 'fifth' bless for 10.000 gold coins each." />
</parameters>
</npc>
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'1'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = false, cost = 10000})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node2 = keywordHandler:addKeyword({'2'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = false, cost = 10000})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node3 = keywordHandler:addKeyword({'3'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = false, cost = 10000})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node4 = keywordHandler:addKeyword({'4'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = false, cost = 10000})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node5 = keywordHandler:addKeyword({'5'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = false, cost = 10000})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node6 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
node6:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000})
node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node7 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
node7:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000})
node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node8 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
node8:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000})
node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node9 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
node9:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000})
node9:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node10 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
node10:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000})
node10:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
npcHandler:addModule(FocusModule:new())
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Oliver" floorchange="0" walkinterval="0">
<health now="150" max="150"/>
<look type="128" head="77" body="65" legs="59" feet="116" addons="1"/>
<interaction range="3" idletime="30">
<interact keywords="hi" focus="1">
<!--These are the keywords will trigger this interaction-->
<keywords>hello</keywords>
<keywords>greet</keywords>
<keywords>hei</keywords>
<response>
<action name="script">
local bless1 = getPlayerBlessing(cid, 1)
local bless2 = getPlayerBlessing(cid, 2)
local bless3 = getPlayerBlessing(cid, 3)
local bless4 = getPlayerBlessing(cid, 4)
local bless5 = getPlayerBlessing(cid, 5)
if bless1 == true then
local bless11 = 1
else
local bless11 = 0
end
if bless2 == true then
local bless22 = 1
else
local bless22 = 0
end
if bless3 == true then
local bless33 = 1
else
local bless33 = 0
end
if bless4 == true then
local bless44 = 1
else
local bless44 = 0
end
if bless5 == true then
local bless55 = 1
else
local bless55 = 0
end
local blesstot = bless11 + bless22 + bless33 + bless44 + bless55
selfSay("Hello there, you currently have "..blesstot.." blessings. Just type {first blessing} to buy first blessing, second, third and so on...", cid)
</action>
</response>
</interact>
<interact keywords="first">
<response>
<action name="script">
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 1)
selfSay('You got the first blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
</action>
</response>
</interact>
<interact keywords="second">
<response>
<action name="script">
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 2)
selfSay('You got the second blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
</action>
</response>
</interact>
<interact keywords="third">
<response>
<action name="script">
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 3)
selfSay('You got the third blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
</action>
</response>
</interact>
<interact keywords="fourth">
<response>
<action name="script">
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 4)
selfSay('You got the fourth blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
</action>
</response>
</interact>
<interact keywords="fifth">
<response>
<action name="script">
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 5)
selfSay('You got the fifth blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
</action>
</response>
</interact>
<interact keywords="bye" focus="0">
<keywords>farewell</keywords>
<response>
<action name="script">
selfSay('Farewell! Good luck to you!', cid)
</action>
</response>
</interact>
</interaction>
</npc>
<action name="script">
local bless1 = getPlayerBlessing(cid, 1)
local bless2 = getPlayerBlessing(cid, 2)
local bless3 = getPlayerBlessing(cid, 3)
local bless4 = getPlayerBlessing(cid, 4)
local bless5 = getPlayerBlessing(cid, 5)
if bless1 == true then
local bless11 = 1
else
local bless11 = 0
end
if bless2 == true then
local bless22 = 1
else
local bless22 = 0
end
if bless3 == true then
local bless33 = 1
else
local bless33 = 0
end
if bless4 == true then
local bless44 = 1
else
local bless44 = 0
end
if bless5 == true then
local bless55 = 1
else
local bless55 = 0
end
local blesstot = bless11 + bless22 + bless33 + bless44 + bless55
selfSay("Hello there, you currently have "..blesstot.." blessings. Just type {first blessing} to buy first blessing, second, third and so on...", cid)
</action>
<action name="script">
selfSay("Hello there, I sell blessings. Just type {first blessing} to buy first blessing, second, third and so on...", cid)
</action>
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Oliver" floorchange="0" walkinterval="0">
<health now="150" max="150"/>
<look type="128" head="77" body="65" legs="59" feet="116" addons="1"/>
<interaction range="3" idletime="30">
<interact keywords="hi" focus="1">
<!--These are the keywords will trigger this interaction-->
<keywords>hello</keywords>
<keywords>greet</keywords>
<keywords>hei</keywords>
<response>
<action name="script">
selfSay("Hello there, I sell blessings. Just type {first blessing} to buy first blessing, second, third and so on...", cid)
</action>
</response>
</interact>
<interact keywords="first">
<response>
<action name="script">
if getPlayerBlessing(cid, 1) then
selfSay('You already have this blessing.', cid)
else
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 1)
selfSay('You got the first blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
end
</action>
</response>
</interact>
<interact keywords="second">
<response>
<action name="script">
if getPlayerBlessing(cid, 2) then
selfSay('You already have this blessing.', cid)
else
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 2)
selfSay('You got the second blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
end
</action>
</response>
</interact>
<interact keywords="third">
<response>
<action name="script">
if getPlayerBlessing(cid, 3) then
selfSay('You already have this blessing.', cid)
else
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 3)
selfSay('You got the third blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
end
</action>
</response>
</interact>
<interact keywords="fourth">
<response>
<action name="script">
if getPlayerBlessing(cid, 4) then
selfSay('You already have this blessing.', cid)
else
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 4)
selfSay('You got the fourth blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
end
</action>
</response>
</interact>
<interact keywords="fifth">
<response>
<action name="script">
if getPlayerBlessing(cid, 5) then
selfSay('You already have this blessing.', cid)
else
if doPlayerRemoveMoney(cid, 10000) == true then
doPlayerAddBlessing(cid, 5)
selfSay('You got the fifth blessing!', cid)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
else
selfSay('You need 10k for this blessing!', cid)
end
end
</action>
</response>
</interact>
<interact keywords="bye" focus="0">
<keywords>farewell</keywords>
<response>
<action name="script">
selfSay('Farewell! Good luck to you!', cid)
</action>
</response>
</interact>
</interaction>
</npc>