function Player:onMoveCreature(creature, fromPosition, toPosition)
local tile = Tile(toPosition)
if tile and tile:getHouse() then
self:sendTextMessage(MESSAGE_STATUS_SMALL, "Sorry not possible xD")
return false
end
if EventCallback.onMoveCreature then
return EventCallback.onMoveCreature(self, creature, fromPosition, toPosition)
end
return true
end