I want to make traveling to an island only if the player has certain storage value set (the value itself doesn't matter). Is it possible to use with simple NPC system (that is, without specific scripting)? Like this:
Will it work, or is there some way to make it work?
local travelNode = keywordHandler:addKeyword({'farmine'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to go to Farmine? It will cost 340 gold, and you need to be level 50.'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 50, cost = 340, storage = 1310, destination = {x=179, y=1556, z=10} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then not.'})
Will it work, or is there some way to make it work?