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bomber man event error

Kasey

Tibia-City.com
Joined
May 26, 2008
Messages
79
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bomber man event runs. and finishes. but wen a bomb goes off it gives a error witch lags server sometimes


[20/01/2014 18:47:45] [Error - TalkAction Interface]
[20/01/2014 18:47:45] In a timer event called from:
[20/01/2014 18:47:45] data/talkactions/scripts/bomb.lua:eek:nSay
[20/01/2014 18:47:45] Description:
[20/01/2014 18:47:45] (luaDoTileQueryAdd) Tile not found

[20/01/2014 18:47:45] [Error - TalkAction Interface]
[20/01/2014 18:47:45] In a timer event called from:
[20/01/2014 18:47:45] data/talkactions/scripts/bomb.lua:eek:nSay
[20/01/2014 18:47:45] Description:
[20/01/2014 18:47:45] (luaDoTileQueryAdd) Tile not found


i got the script from : http://otland.net/threads/bomberman.73864/

here is bomb.lua

Code:
function getPlayersInRange(position, radiusx, radiusy)
    local creaturesList = {}
    for x = -radiusx, radiusx do
        for y = -radiusy, radiusy do
            if not (x == 0 and y == 0) then
                local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
                if creature.type == 1 then
                    table.insert(creaturesList, creature.uid)
                end
            end
        end
    end

    local creature = getTopCreature(position)
    if creature.type == 1 then
        if not(table.find(creaturesList, creature.uid)) then
            table.insert(creaturesList, creature.uid)
        end
    end
    return creaturesList
end

function isPositionInArray(haystack, needle)
    for i = 1, #haystack do
        if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then
            return true
        end
    end
    return false
end

local t = {
    from = {x=490, y=495, z=9},
    to = {x=504, y=505, z=9},
    storage = {
        placed = 10001,
        max = 10002,
        radius = 10003
    },
    delay = 3000,
    bombID = 10570,
    effect = CONST_ME_FIREAREA,
    blockID = 9468,
    text = "BOOM!",
    temple = {x=498, y=541, z=9},
    exceptions = {
        {x=490, y=495, z=9},
        {x=491, y=495, z=9},
        {x=490, y=496, z=9},
     
        {x=503, y=495, z=9},
        {x=504, y=495, z=9},
        {x=504, y=496, z=9},
     
        {x=490, y=505, z=9},
        {x=491, y=505, z=9},
        {x=490, y=504, z=9},
     
        {x=503, y=505, z=9},
        {x=504, y=505, z=9},
        {x=504, y=504, z=9}
    }
}
function reset()
    local dummy = doCreateItem(10570, 1, {x=486,y=498,z=9})
    for x = t.from.x, t.to.x do
        for y = t.from.y, t.to.y do
            local pos = {x=x,y=y,z=t.from.z}
            local i1, i2, i3  = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid
            if i1 > 0 then
                doRemoveItem(i1)
            end
            if i2 > 0 then
                doRemoveItem(i2)
            end
            if i3 > 0 then
                doRemoveItem(i3)
            end
            if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then
                doCreateItem(t.blockID, 1, pos)
            end
        end
    end
    doRemoveItem(dummy)
end

local function boom(pos, cid)
    local v = getTileItemById(pos, t.bombID).uid
    if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then
        setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1)
        doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos)
        doSendMagicEffect(pos, t.effect)
        local c = getTopCreature(pos).uid
        if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
            doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS)
            doTeleportThing(c, t.temple)
            doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
            local n1, n2 = getPlayerName(c), getPlayerName(cid)
            doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
            local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
            if #a < 2 then
                doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
                doPlayerAddLevel(a[1], 1)
                doTeleportThing(a[1], t.temple)
                doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
                reset()
                reset()
            end
        else
            local b = getTileItemById(pos, t.blockID).uid
            if b > 0 then
                doSendMagicEffect(pos, CONST_ME_BLOCKHIT)
                doRemoveItem(b)
                local r = math.random(10)
                if r < 4 then
                    doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
                end
            end
        end
        local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius)
        function loopDir(dir)
            local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z}
            if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then
                doSendMagicEffect(_pos, t.effect)
                local c = getTopCreature(_pos).uid
                if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
                    doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS)
                    doTeleportThing(c, t.temple)
                    doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
                    local n1, n2 = getPlayerName(c), getPlayerName(cid)
                    doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
                    local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
                    if #a < 2 then
                        doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
                        doPlayerAddLevel(a[1], 1)
                        doTeleportThing(a[1], t.temple)
                        doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
                        reset()
                        reset()
                        return "endgame"
                    end
                else
                    local b = getTileItemById(_pos, t.blockID).uid
                    if b > 0 then
                        doSendMagicEffect(_pos, CONST_ME_BLOCKHIT)
                        doRemoveItem(b)
                        local r = math.random(10)
                        if r < 4 then
                            doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
                        end
                        return false
                    end
                end
            elseif queryTileAddThing(v, _pos, 4) == 3 then
                return false
            end
            return true
        end
        while N <= l do
            local q = loopDir("N")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                N = N + 1
            end
        end
        while E <= l do
            local q = loopDir("E")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                E = E + 1
            end
        end
        while W <= l do
            local q = loopDir("W")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                W = W + 1
            end
        end
        while S <= l do
            local q = loopDir("S")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                S = S + 1
            end
        end
    end
    doRemoveItem(v, 1)
end
function onSay(cid, words, param, channel)
    if isInRange(getThingPos(cid), t.from, t.to) then
        setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0))
        setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1))
        setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1))
        if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then
            doCreateItem(t.bombID, 1, getThingPos(cid))
            addEvent(boom, t.delay, getThingPos(cid), cid)
            setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1)
        end
        return true
    end
end





anything to help this please?
 
i removed lines

line 123 if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then
line 154 elseif queryTileAddThing(v, _pos, 4) == 3 then

and the error stoped. but the bomb did not blow the barrels up correctly.
 
Last edited:
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