• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Bomberman Event Problem

mrady2001

New Member
Joined
Aug 6, 2010
Messages
115
Reaction score
0
Location
Egypt
I GOT THIS PROBLEM , How I Can Fix ? help ..


[5:25:11.718] [Error - MoveEvents Interface]
[5:25:11.718] data/movements/scripts/bomb/powerups.lua:eek:nStepIn
[5:25:11.718] Description:
[5:25:11.718] (luaDoDecayItem) Item not found

[5:25:13.062] [Error - MoveEvents Interface]
[5:25:13.062] data/movements/scripts/bomb/powerups.lua:eek:nStepIn
[5:25:13.062] Description:
[5:25:13.062] (luaDoDecayItem) Item not found

[5:25:43.281] [Error - MoveEvents Interface]
[5:25:43.281] data/movements/scripts/bomb/powerups.lua:eek:nStepIn
[5:25:43.281] Description:
[5:25:43.296] (luaDoDecayItem) Item not found

[5:25:47.609] [Error - MoveEvents Interface]
[5:25:47.609] data/movements/scripts/bomb/powerups.lua:eek:nStepIn
[5:25:47.609] Description:
[5:25:47.609] (luaDoDecayItem) Item not found

powerups.lua

local t = {
from = {x=32015, y=32348, z=7},
to = {x=32029, y=32358, z=7},
storage = {
max = 10002,
radius = 10003
}
}
function onStepIn(cid, item, pos, fromPos)
if isInRange(pos, t.from, t.to) then
if item.itemid == 8304 then
local n = getPlayerStorageValue(cid, t.storage.max)
if n < 3 then
setPlayerStorageValue(cid, t.storage.max, n + 1)
doRemoveItem(item.uid)
doSendMagicEffect(pos, CONST_ME_FIREATTACK)
end
elseif item.itemid == 8306 then
local n = getPlayerSlotItem(cid, CONST_SLOT_FEET)
if n.itemid ~= 2195 then
doPlayerAddItem(cid, 2050, 1)
doPlayerAddItem(cid, 2050, 1)
doPlayerAddItem(cid, 2050, 1)
doDecayItem(doPlayerAddItem(cid, 2148, 1))
doPlayerRemoveItem(cid, 2050, 1)
doPlayerRemoveItem(cid, 2050, 1)
doPlayerRemoveItem(cid, 2050, 1)
doRemoveItem(item.uid)
doSendMagicEffect(pos, CONST_ME_ENERGYHIT)
end
elseif item.itemid == 8310 then
local n = getPlayerStorageValue(cid, t.storage.radius)
if n < 4 then
setPlayerStorageValue(cid, t.storage.radius, n + 1)
doRemoveItem(item.uid)
doSendMagicEffect(pos, CONST_ME_GROUNDSHAKER)
end
end
end
end
 
Lua:
local t = {
from = {x=32015, y=32348, z=7},
to = {x=32029, y=32358, z=7},
storage = {
max = 10002,
radius = 10003
}
}
function onStepIn(cid, item, pos, fromPos)
if isInRange(pos, t.from, t.to) then
if item.itemid == 8304 then
local n = getPlayerStorageValue(cid, t.storage.max)
if n < 3 then
setPlayerStorageValue(cid, t.storage.max, n + 1)
doRemoveItem(item.uid)
doSendMagicEffect(pos, CONST_ME_FIREATTACK)
end
elseif item.itemid == 8306 then
local n = getPlayerSlotItem(cid, CONST_SLOT_FEET)
if n.itemid ~= 2195 then
doPlayerAddItem(cid, 2050, 1)
doPlayerAddItem(cid, 2050, 1)
doPlayerAddItem(cid, 2050, 1)
doPlayerRemoveItem(cid, 2050, 1)
doPlayerRemoveItem(cid, 2050, 1)
doPlayerRemoveItem(cid, 2050, 1)
doRemoveItem(item.uid)
doSendMagicEffect(pos, CONST_ME_ENERGYHIT)
end
elseif item.itemid == 8310 then
local n = getPlayerStorageValue(cid, t.storage.radius)
if n < 4 then
setPlayerStorageValue(cid, t.storage.radius, n + 1)
doRemoveItem(item.uid)
doSendMagicEffect(pos, CONST_ME_GROUNDSHAKER)
end
end
end
end
 
Back
Top