freddzor11
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- Joined
- May 25, 2009
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Hello! I got a bomberman script but when it's more then 2 players in the bomberman it kind of bugging :/
When someone goes suicide then the other partners are still in the room and the hats at the floor is not movable or don't explode...
My BOMB.lua script
When someone goes suicide then the other partners are still in the room and the hats at the floor is not movable or don't explode...
My BOMB.lua script
Code:
function getPlayersInRange(position, radiusx, radiusy)
local creaturesList = {}
for x = -radiusx, radiusx do
for y = -radiusy, radiusy do
if not (x == 0 and y == 0) then
local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
if creature.type == 1 then
table.insert(creaturesList, creature.uid)
end
end
end
end
local creature = getTopCreature(position)
if creature.type == 1 then
if not(table.find(creaturesList, creature.uid)) then
table.insert(creaturesList, creature.uid)
end
end
return creaturesList
end
function isPositionInArray(haystack, needle)
for i = 1, #haystack do
if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then
return true
end
end
return false
end
local t = {
from = {x=624, y=925, z=7},
to = {x=638, y=935, z=7},
storage = {
placed = 10001,
max = 10002,
radius = 10003
},
delay = 3000,
bombID = 10570,
effect = CONST_ME_FIREAREA,
blockID = 9468,
text = "BOOM!",
temple = {x=1000, y=1000, z=7},
exceptions = {
{x=624, y=925, z=7},
{x=624, y=926, z=7},
{x=625, y=925, z=7},
{x=637, y=925, z=7},
{x=638, y=925, z=7},
{x=638, y=926, z=7},
{x=638, y=934, z=7},
{x=638, y=935, z=7},
{x=637, y=935, z=7},
{x=625, y=935, z=7},
{x=624, y=935, z=7},
{x=624, y=934, z=7}
}
}
function reset()
local dummy = doCreateItem(10570, 1, {x=630,y=930,z=7})
for x = t.from.x, t.to.x do
for y = t.from.y, t.to.y do
local pos = {x=x,y=y,z=t.from.z}
local i1, i2, i3 = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid
if i1 > 0 then
doRemoveItem(i1)
end
if i2 > 0 then
doRemoveItem(i2)
end
if i3 > 0 then
doRemoveItem(i3)
end
if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then
doCreateItem(t.blockID, 1, pos)
end
end
end
doRemoveItem(dummy)
end
local function boom(pos, cid)
local v = getTileItemById(pos, t.bombID).uid
if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then
setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1)
doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos)
doSendMagicEffect(pos, t.effect)
local c = getTopCreature(pos).uid
if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS)
doTeleportThing(c, t.temple)
doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
local n1, n2 = getPlayerName(c), getPlayerName(cid)
doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
local a = getPlayersInRange({x=630, y=930, z=7}, 7, 5)
if #a < 2 then
doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
doTeleportThing(a[1], t.temple)
doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
reset()
reset()
end
else
local b = getTileItemById(pos, t.blockID).uid
if b > 0 then
doSendMagicEffect(pos, CONST_ME_BLOCKHIT)
doRemoveItem(b)
local r = math.random(10)
if r < 4 then
doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
end
end
end
local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius)
function loopDir(dir)
local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z}
if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then
doSendMagicEffect(_pos, t.effect)
local c = getTopCreature(_pos).uid
if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS)
doTeleportThing(c, t.temple)
doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
local n1, n2 = getPlayerName(c), getPlayerName(cid)
doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
local a = getPlayersInRange({x=630, y=930, z=7}, 7, 5)
if #a < 2 then
doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
doTeleportThing(a[1], t.temple)
doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
reset()
reset()
return "endgame"
end
else
local b = getTileItemById(_pos, t.blockID).uid
if b > 0 then
doSendMagicEffect(_pos, CONST_ME_BLOCKHIT)
doRemoveItem(b)
local r = math.random(10)
if r < 4 then
doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
end
return false
end
end
elseif queryTileAddThing(v, _pos, 4) == 3 then
return false
end
return true
end
while N <= l do
local q = loopDir("N")
if q == "endgame" then
return doRemoveItem(v, 1)
elseif not q then
break
else
N = N + 1
end
end
while E <= l do
local q = loopDir("E")
if q == "endgame" then
return doRemoveItem(v, 1)
elseif not q then
break
else
E = E + 1
end
end
while W <= l do
local q = loopDir("W")
if q == "endgame" then
return doRemoveItem(v, 1)
elseif not q then
break
else
W = W + 1
end
end
while S <= l do
local q = loopDir("S")
if q == "endgame" then
return doRemoveItem(v, 1)
elseif not q then
break
else
S = S + 1
end
end
end
doRemoveItem(v, 1)
end
function onSay(cid, words, param, channel)
if isInRange(getThingPos(cid), t.from, t.to) then
setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0))
setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1))
setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1))
if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then
doCreateItem(t.bombID, 1, getThingPos(cid))
addEvent(boom, t.delay, getThingPos(cid), cid)
for i = 1, t.delay / 1000 do
addEvent(doSendAnimatedText, 1000 * (i - 1), getThingPos(cid), (t.delay / 1000) - (i - 1), COLOR_RED)
end
setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1)
end
return true
end
end