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Solved Bomberman

Brooke

Member
Joined
Mar 7, 2011
Messages
70
Reaction score
8
I get this error in my console (when a player kill himself) 0.3.6 + the zone doesnt reset, bombs / blocks.

Code:
[Error - TalkAction Interface]
In a timer event called from:
data/talkactions/scripts/bomb.lua:onSay
Description:
data/talkactions/scripts/bomb.lua:133: attempt to concatenate a boolean value
stack traceback:
        data/talkactions/scripts/bomb.lua:133: in function 'loopDir'
        data/talkactions/scripts/bomb.lua:178: in function <data/talkactions/scripts/bomb.lua:87>

bomb.lua

Code:
function getPlayersInRange(position, radiusx, radiusy)
    local creaturesList = {}
    for x = -radiusx, radiusx do
        for y = -radiusy, radiusy do
            if not (x == 0 and y == 0) then
                local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
                if creature.type == 1 then
                    table.insert(creaturesList, creature.uid)
                end
            end
        end
    end

    local creature = getTopCreature(position)
    if creature.type == 1 then
        if not(table.find(creaturesList, creature.uid)) then
            table.insert(creaturesList, creature.uid)
        end
    end
    return creaturesList
end

function isPositionInArray(haystack, needle)
    for i = 1, #haystack do
        if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then
            return true
        end
    end
    return false
end

local t = {
    from = {x=952, y=1405, z=7},
    to = {x=966, y=1415, z=7},
    storage = {
        placed = 10001,
        max = 10002,
        radius = 10003
    },
    delay = 3000,
    bombID = 10570,
    effect = CONST_ME_FIREAREA,
    blockID = 9421,
    text = "BOOM!",
    temple = {x=1000, y=1000, z=7},
    exceptions = {
        {x=952, y=1405, z=7},
        {x=953, y=1405, z=7},
        {x=952, y=1406, z=7},
      
        {x=966, y=1405, z=7},
        {x=965, y=1405, z=7},
        {x=966, y=1406, z=7},
      
        {x=952, y=1415, z=7},
        {x=953, y=1415, z=7},
        {x=952, y=1414, z=7},
      
        {x=966, y=1415, z=7},
        {x=965, y=1415, z=7},
        {x=966, y=1414, z=7}
    }
}
function reset()
    local dummy = doCreateItem(10570, 1, {x=946,y=1405,z=7})
    for x = t.from.x, t.to.x do
        for y = t.from.y, t.to.y do
            local pos = {x=x,y=y,z=t.from.z}
            local i1, i2, i3  = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid
            if i1 > 0 then
                doRemoveItem(i1)
            end
            if i2 > 0 then
                doRemoveItem(i2)
            end
            if i3 > 0 then
                doRemoveItem(i3)
            end
            if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then
                doCreateItem(t.blockID, 1, pos)
            end
        end
    end
    doRemoveItem(dummy)
end

local function boom(pos, cid)
    local v = getTileItemById(pos, t.bombID).uid
    if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then
        setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1)
        doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos)
        doSendMagicEffect(pos, t.effect)
        local c = getTopCreature(pos).uid
        if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
            doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS)
            doTeleportThing(c, t.temple)
            doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
            local n1, n2 = getPlayerName(c), getPlayerName(cid)
            doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
            local a = getPlayersInRange({x=959, y=1410, z=7}, 7, 5)
            if #a < 2 then
                doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
                doTeleportThing(a[1], t.temple)
                doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
                reset()
                reset()
            end
        else
            local b = getTileItemById(pos, t.blockID).uid
            if b > 0 then
                doSendMagicEffect(pos, CONST_ME_BLOCKHIT)
                doRemoveItem(b)
                local r = math.random(10)
                if r < 4 then
                    doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
                end
            end
        end
        local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius)
        function loopDir(dir)
            local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z}
            if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then
                doSendMagicEffect(_pos, t.effect)
                local c = getTopCreature(_pos).uid
                if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
                    doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS)
                    doTeleportThing(c, t.temple)
                    doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
                    local n1, n2 = getPlayerName(c), getPlayerName(cid)
                    doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
                    local a = getPlayersInRange({x=497, y=500, z=7}, 7, 5)
                    if #a < 2 then
                        doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
                        doTeleportThing(a[1], t.temple)
                        doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
                        reset()
                        reset()
                        return "endgame"
                    end
                else
                    local b = getTileItemById(_pos, t.blockID).uid
                    if b > 0 then
                        doSendMagicEffect(_pos, CONST_ME_BLOCKHIT)
                        doRemoveItem(b)
                        local r = math.random(10)
                        if r < 4 then
                            doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
                        end
                        return false
                    end
                end
            elseif queryTileAddThing(v, _pos, 4) == 3 then
                return false
            end
            return true
        end
        while N <= l do
            local q = loopDir("N")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                N = N + 1
            end
        end
        while E <= l do
            local q = loopDir("E")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                E = E + 1
            end
        end
        while W <= l do
            local q = loopDir("W")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                W = W + 1
            end
        end
        while S <= l do
            local q = loopDir("S")
            if q == "endgame" then
                return doRemoveItem(v, 1)
            elseif not q then
                break
            else
                S = S + 1
            end
        end
    end
    doRemoveItem(v, 1)
end
function onSay(cid, words, param, channel)
    if isInRange(getThingPos(cid), t.from, t.to) then
        setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0))
        setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1))
        setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1))
        if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then
            doCreateItem(t.bombID, 1, getThingPos(cid))
            addEvent(boom, t.delay, getThingPos(cid), cid)
            setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1)
        end
        return true
    end
end
 
@Limos

Code:
[Error - TalkAction Interface]
In a timer event called from:
data/talkactions/scripts/bomb.lua:onSay
Description:
(luaGetCreatureName) Creature not found

[Error - TalkAction Interface]
In a timer event called from:
data/talkactions/scripts/bomb.lua:onSay
Description:
data/talkactions/scripts/bomb.lua:102: attempt to concatenate a boolean value
stack traceback:
        data/talkactions/scripts/bomb.lua:102: in function <data/talkactions/scripts/bomb.lua:87>
 
Last edited:
@Limos

Okey, no errors now.

But this: If I kill myself (I get teleported to temple), the other player doesnt get TP to temple. He's trapped in the zone and it doesnt reset

Could it be the positions?
 
Last edited:
hmm, this happens to me it seems that there must be a query to the database, suitable rewrites to Bomberman.

the mods do there is none associated with this event?
 
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