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TalkAction Bomberman

Hey, Cykotitan, can you please look at page 12 and read about my problem. Im sure it doesn't take up much of your time solving it xD. I think someone else had the same problem, but you just commented some other post and didn't tell what was wrong :).
Other people also had those errors, I can't reproduce them on 0.3.6pl1 and therefore can't help you fix them.
 
I don't know if it's possible for you to upload a fully working server with Bomberman. Maybe there is some small change on your server or something that is different. Would be very kind of you if you could do that. I downloaded TFS 0.3.6pl1 and didn't apply any changes to the lib files. And in bomb.lua I changed all positions, for me it seems like the getPlayersInRange function doesn't work properly, cuz it don't recognize a[1] as a player id.
 
Can Someone help me with the lever please it doesn´t work:S maybe i put it on wrong map.... please tell me what i need to do
 
Please Cykotitan, can you upload a fully working server with fully working bomberman, or just fully working bomberman server? That would help alot,I think :p (I will rep ++ the one who does that xD, maybe not Cykotitan cuz "Cykotitan has a reputation beyond repute")
 
They're only download it from grim ots project. We've made it first and they only are idiots...
 
but emm i cant find war crystal in my items.xml.. im using 8.54 tfs 0.3.6
 
but emm i cant find war crystal in my items.xml.. im using 8.54 tfs 0.3.6
Then you haven't updated your items.xml :p
Code:
	<item id="10570" article="a" name="war crystal">
		<attribute key="weight" value="145" />
	</item>
 
Then you haven't updated your items.xml :p
Code:
	<item id="10570" article="a" name="war crystal">
		<attribute key="weight" value="145" />
	</item>

well well :p then i needa find one , are u sure it works with 0.3.6?
 
There shouldn't be any errors as long as you configure it correctly.
 
It's will be nice, if You can add:
* many gamerooms, when someone is using a switch, script drawing to which room the players will be teleported
* a "singleplayer" - one player VS monsters. Monster can't stay at the bomb, can't be killed by weapon, one hit ("touch") - player is loosing. After the player kill all monsters, there are creating teleport to the next room.

Sorry for bad english! I think that You know what i mean.
 
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