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TFS 1.X+ Bosses (REWARD) - Problem

IgoR lYCAN

New Member
Joined
Dec 1, 2018
Messages
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Hi guys!

Im facing a problem, when Im killing bosses with rewardboss tag
1598634807358.png


Sometimes the boss doenst gerate loot.


My reward_boss.lua

Lua:
if not globalBosses then
    globalBosses = {}
end

function Monster.setReward(self, enable)
    if enable then
        if not self:getType():isRewardBoss() then
            error("Rewards can only be enabled to rewards bosses.")
            return false
        end
        globalBosses[self:getId()] = {}
        self:registerEvent("BossDeath")
        self:registerEvent("BossThink")
    else
        globalBosses[self:getId()] = nil
        self:unregisterEvent("BossDeath")
        self:unregisterEvent("BossThink")
    end
    return true
end

local function pushValues(buffer, sep, ...)
    local argv = {...}
    local argc = #argv
    for k, v in ipairs(argv) do
        table.insert(buffer, v)
        if k < argc and sep then
            table.insert(buffer, sep)
        end
    end
end

function Player.getRewardChest(self, autocreate)
    return self:getDepotChest(99, autocreate)
end

function Player.inBossFight(self)
    if not next(globalBosses) then
        return false
    end
    local playerGuid = self:getGuid()

    for _, info in pairs(globalBosses) do
        local stats = info[playerGuid]
        if stats and stats.active then
            return stats
        end
    end
    return false
end

function MonsterType.createLootItem(self, lootBlock, chance, lootTable)
    local lootTable, itemCount = lootTable or {}, 0
    local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
    if randvalue < lootBlock.chance then
        if (ItemType(lootBlock.itemId):isStackable()) then
            itemCount = randvalue % lootBlock.maxCount + 1
        else
            itemCount = 1
        end
    end

    while itemCount > 0 do
        local n = math.min(itemCount, 100)
        itemCount = itemCount - n
        table.insert(lootTable, {lootBlock.itemId, n})
    end

    return lootTable
end

function MonsterType.getBossReward(self, lootFactor, topScore)
    local result = {}
    if getConfigInfo("rateLoot") > 0 then
        local loot = self:getLoot() or {}
        for i = #loot, 0, -1 do
            local lootBlock = loot[i]
            if lootBlock then
                if lootBlock.unique and not topScore then
                    --continue
                else
                    self:createLootItem(lootBlock, lootFactor, result)
                end
            end
        end
    end
    return result
end
 
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