function onSay(cid, words, param)
if(param == "") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).")
return TRUE
end
local t = string.explode(param, ",")
if(not t[2]) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).")
return TRUE
end
local sp_id = getPlayerGUIDByName(t[2])
if sp_id == nil then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] This player doesn't exists.")
return TRUE
end
--
local function getPrize(cid)
local Info = db.getResult("SELECT `prize` FROM `bounty_hunters` WHERE `sp_id` = " .. sp_id .. ";")
local p = Info:getDataInt("prize")
Info:free()
return p
end
local result_plr = db.getResult("SELECT * FROM `bounty_hunters` WHERE `sp_id` = "..sp_id.." AND `killed` = 0;")
if(result_plr:getID() ~= -1) then
is = tonumber(result_plr:getDataInt("sp_id"))
result_plr:free()
else
is = 0
end
prize = tonumber(t[1])
if(prize == nil or prize < 1) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).")
return TRUE
end
if(prize >= 10000) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Sorry, you typed too big number!")
return TRUE
end
if is ~= 0 then
--if prize < getPrize(sp_id) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] This player has already hunted.")
if prize > getPrize(sp_id) then
if doPlayerRemoveMoney(cid, prize*1000) == TRUE then
db.executeQuery("UPDATE `bounty_hunters` SET `prize`=" ..prize.. " WHERE `sp_id` = ".. sp_id .." ;")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] The bounty has been modified.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] You haven't got enough money!")
end
end
return TRUE
--elseif is == 0 then
--db.executeQuery("UPDATE `bounty_hunters` SET `prize`=" ..prize.. "WHERE `sp_id` = ".. sp_id .." ;")
--doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] The bounty has been modified.")
--end
end
if doPlayerRemoveMoney(cid, prize*1000) == TRUE then
--if is ~= 0 then
-- db.executeQuery("UPDATE `bounty_hunters` SET `prize`='prize' WHERE `sp_id`= ".. sp_id .." ;")
--else
db.executeQuery("INSERT INTO `bounty_hunters` VALUES (NULL,"..getPlayerGUID(cid)..","..sp_id..",0," .. os.time() .. ","..prize..",0,0);")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Hunt has been added!")
--end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] You haven't got enough money!")
end
return 1
end