Flatlander
Species Developer
This thread is to talk about problems that a lot of MMORPGs have.
I think we all have played Tibia, but we probably have played many other MMORPGs too.
Personally, I don't see a MMORPG out there that is REALLY good.
So I would like this thread to be for everyone to talk about MMORPGs they have played, and what things they did not like.
I will start:
Tera
I played Tera only until level 20~something. The "late game" might have been good, but the game was just mindless questing with no challenge from level 1 until when I quit. I never faced a single challenge in the game that I couldn't beat by simply spamming spells 1,2,3,4,5,6,1,2,3,4,5,6 repeat forever.
Albion Online
I played Albion for a pretty long time (In the 2nd and 3rd Beta Phases). This game has problem that PvE is insanely boring, and not rewarding. The game is basically a "Infinite Grind" with no rewards. You will never loot anything good, or ever be excited while playing Albion, except sometimes in PvP, which PvP is rare because you drop everything you own every single time you die, so everyone avoids PvP in most situations.
Cipsoft's Tibia
I played Tibia probably the most out of all MMORPGs. This game has the problem that every monster in the game feels like the same 3 monsters. 1- Melee Monster, 2 - Ranged Monster, 3 - Wave Monster. Or sometimes they combine these types into Melee/Range. Range/Wave. Melee/Wave, or Melee/Range/Wave. But it really is just those 3.
Also, Tibia restricts PvP heavily, making it very difficult to play the game. You have to memorize many absurd rules, and abuse the systems so that you can come out on top in PvP. Instead of just fighting using Player vs Player. It is Player vs Player vs Skull System.
Also there is no reward for actually fighting difficult PvE fights. It is almost always better to fight monsters that simply cannot kill you, and grind them safely and make tons of money.
Devilian
Devilian had an "ok" dungeon system, and their PvP system was pretty good. But they suffered from imbalanced classes, and crazy restrictions. You had to learn all the different rules for how many times a day can you do each dungeon, and what should you be wearing when you do the dungeon to ensure you get the correct items. Etc. Basically they tried to make it so players only got the loot they needed, but this made it so players could abuse the system and get perfect loot all day every day.
I could go on, but I think this is a good start.
Current Issues with MMORPGs: (I will add to this list as people reply with their own issues/complaints)
I think we all have played Tibia, but we probably have played many other MMORPGs too.
Personally, I don't see a MMORPG out there that is REALLY good.
So I would like this thread to be for everyone to talk about MMORPGs they have played, and what things they did not like.
I will start:
Tera
I played Tera only until level 20~something. The "late game" might have been good, but the game was just mindless questing with no challenge from level 1 until when I quit. I never faced a single challenge in the game that I couldn't beat by simply spamming spells 1,2,3,4,5,6,1,2,3,4,5,6 repeat forever.
Albion Online
I played Albion for a pretty long time (In the 2nd and 3rd Beta Phases). This game has problem that PvE is insanely boring, and not rewarding. The game is basically a "Infinite Grind" with no rewards. You will never loot anything good, or ever be excited while playing Albion, except sometimes in PvP, which PvP is rare because you drop everything you own every single time you die, so everyone avoids PvP in most situations.
Cipsoft's Tibia
I played Tibia probably the most out of all MMORPGs. This game has the problem that every monster in the game feels like the same 3 monsters. 1- Melee Monster, 2 - Ranged Monster, 3 - Wave Monster. Or sometimes they combine these types into Melee/Range. Range/Wave. Melee/Wave, or Melee/Range/Wave. But it really is just those 3.
Also, Tibia restricts PvP heavily, making it very difficult to play the game. You have to memorize many absurd rules, and abuse the systems so that you can come out on top in PvP. Instead of just fighting using Player vs Player. It is Player vs Player vs Skull System.
Also there is no reward for actually fighting difficult PvE fights. It is almost always better to fight monsters that simply cannot kill you, and grind them safely and make tons of money.
Devilian
Devilian had an "ok" dungeon system, and their PvP system was pretty good. But they suffered from imbalanced classes, and crazy restrictions. You had to learn all the different rules for how many times a day can you do each dungeon, and what should you be wearing when you do the dungeon to ensure you get the correct items. Etc. Basically they tried to make it so players only got the loot they needed, but this made it so players could abuse the system and get perfect loot all day every day.
I could go on, but I think this is a good start.
Current Issues with MMORPGs: (I will add to this list as people reply with their own issues/complaints)
- Easy, Boring, Leveling Grind. (Game makes is so you need to reach max level before doing the fun end-game content, but leveling up is just a long boring easy grind.
- PvE Monsters that have all the same AI (nothing new or challenging ever)
- No good rewards (never excited about loot)
- PvP Restrictions/Penalties that discourage players from PvP
- PvE Restrictions/Penalties that discourage players from PvE
- No rewards for challenging PvE Situations (Always better to wait until the fight is easy)
- Boring Spell/Ability System (Basically you press 1, 2, 3, 4. wait for cooldowns, and repeat, until you win every fight)
- No Depth for Character Customization (If everyone feels the same in an MMORPG or there are no real choices, it gets boring) -- Submitted by 2Rec
- Exploring a large world is only fun if there are rewarding things you can find/obtain though exploring. - whitevo
- Automated Systems giving Banning/Punishments to innocent players - whitevo
- Large Player Requirements for Raids made it hard for players to enjoy end-game content. - whitevo
- Matchmaking systems for teammates often gave bad results. "unstable players". - whitevo
- Real World Currency Trade (Pay 2 Win Models) - whitevo
- Too Expensive Subscription Service - whitever and ezzz
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