Error 502
Advanced OT User
discovered a bug in nekiro 8.0
if 10 people stack in a specific position (tested in normal_zone)
the client presents the following bug
For some reason if there are many people stack in a sqm gives debug
example:
-at the end of an event of 10 people and the end of the event makes teleport to the same sqm at 10 people gives debug
+10 people stack on a ladder
OTC:
OLD
try a patch solution that at the end of the event they are teleported to random position
But there are other ways to cause debug as stack intentionally
if 10 people stack in a specific position (tested in normal_zone)
the client presents the following bug
For some reason if there are many people stack in a sqm gives debug
example:
-at the end of an event of 10 people and the end of the event makes teleport to the same sqm at 10 people gives debug
+10 people stack on a ladder
OTC:
Code:
ERROR: too many things, pos=306 43 6, stackpos=11
at:
[C++]: ?setTileDescription@ProtocolGame@@QEAAHAEBV?$shared_ptr@VInputMessage@@@std@@VPosition@@@Z
ERROR: unable to remove creature
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AEAAXAEBV?$shared_ptr@VInputMessage@@@std@@@Z
ERROR: too many things, pos=306 43 6, stackpos=11
OLD
Lua:
Debug Assertion 8.0 Map.cpp 519
Tue Feb 14 20:14:13 2023
Windows Version: 6.2 build 9200 on 2
Graphic Engine: DirectX9 (2)
Last Packet Types: 100 162 142 162 143 160 180 160 140 108
Last Packet: 230 021 170 000 000 000 000 000 000 000 000 005 010 000 157 000
Player Position: [306,43,6]
Player Name: MaXXXXX
Player.cpp 358: exception occurred, reason:
Network.cpp 980: exception occurred (ErrorCode = 0), reason:
Control.cpp 1309: exception occurred (Type = 100), reason:
Communication.cpp 1532: exception occurred (PlayerX = 306) (PlayerY = 43), reason:
Communication.cpp 1509: exception occurred (xmin = 0) (ymin = 0), reason:
Communication.cpp 1488: exception occurred (Type = 98) (OldType = 98), reason:
Map.cpp 524: exception occurred, reason:
Map.cpp 519: too many objects on map point, reason:
ObjectCount: 10 rx: 8 ry: 6 rz: 1
Comment:
try a patch solution that at the end of the event they are teleported to random position
But there are other ways to cause debug as stack intentionally